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Book ChapterDOI

Quantitative evaluation of the effectiveness of idea generation in the wild

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TLDR
An experimental, quantitative methodology from the domain of product design research for evaluating different idea generation methods is described and prominent results from relevant literature and new data from a study of idea generation in the wild are presented.
Abstract
New ideas are the primary building blocks in attempts to produce novel interactive technology. Numerous idea generation methods such as Brainstorming have been introduced to support this process, but there is mixed evidence regarding their effectiveness. In this paper we describe an experimental, quantitative methodology from the domain of product design research for evaluating different idea generation methods. We present prominent results from relevant literature and new data from a study of idea generation in the wild. The study focused on the effects of the physical environment, or in other words, the physical context, on designers' capacity to produce ideas. 25 students working in small groups took part in an experiment with two design tasks. Moving from an office environment to the actual surroundings of the intended use, we discovered that the change in resulting ideas was surprisingly small. Of the measured dimensions, the real-world context influenced only the feasibility of ideas, leaving quantity, novelty, utility and level of detail unaffected. This finding questions the value of diving into the context as a design idea generation practice.

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Citations
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Journal ArticleDOI

Improving the idea selection process in creative workshops through contextualisation

TL;DR: A context formalisation approach is proposed, supported by multi-criteria decision-making analysis tools to evaluate ideas resulting from a creative workshop, that seeks to assist the decision- making by requiring success criteria to take into account the firm's context and priorities and give decision-makers the keys to establish a coherent evaluation.
Dissertation

Gestion des connaissances lors d’un processus collaboratif de créativité

Alex Gabriel
TL;DR: L’architecture multi-agents proposee pour concevoir un systeme support a la creativite permet d’explorer de nouveaux modes de traitement des connaissances notamment concernant l’evaluation des idees.
Book ChapterDOI

Computational Design Creativity Evaluation

TL;DR: In this paper, the authors present a simple framework for computational design creativity evaluation, presenting its components with rationale, which are linked to recent computational creativity research in both art and design, and that evaluation is done by comparison with descriptions of existing products using a set of aspects that each suggest creativity.

Geo-spatial Mapping as a Catalyst for Creative and Engaged Design in Engineering Education

TL;DR: In this paper, the authors present a survey of the educational assessment, evaluation, and research commons, including the following: Educational Methods Commons, Environmental Design Commons, Landscape Architecture Commons, Other Civil and Environmental Engineering Commons, Scholarship of Teaching and Learning Commons, Sustainability Commons, and the Urban, Community and Regional Planning Commons.
References
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Journal ArticleDOI

Problem Formulation in Planning and Design

TL;DR: In this article, the role of problem formulation in planning and design is discussed, including problematic, physiological, psychological and environmental factors that can affect the formulation process; and problem formulation heuristics.
Journal ArticleDOI

Design: one, but in different forms

TL;DR: This overview paper defends an augmented cognitively oriented generic-design hypothesis, reviewing the data available in the cognitive design research literature and proposing a series of candidates underlying such forms of design, outlining a number of directions requiring further elaboration.
Journal ArticleDOI

The illusion of group effectivity.

TL;DR: The illusion of group effectivity refers to the belief, persistent despite contradictory empirical evidence, that groups can stimulate creativity as mentioned in this paper, and it has been shown that people who generate ideas in groups have difficulty in differentiating between their own and others' ideas and are therefore more prone to this self-serving bias than persons who work individually.
Proceedings ArticleDOI

Prototyping dynamics: sharing multiple designs improves exploration, group rapport, and results

TL;DR: Sharing multiple designs improved outcome, exploration, sharing, and group rapport, and participants integrated more of their partner's ideas into their own subsequent designs, explored a more divergent set of ideas, and provided more productive critiques of their Partner's designs.
Journal ArticleDOI

On the Measurement of Ideation Quality

TL;DR: It is recommended that only good-idea-count be used as a measure to evaluate ideation treatments and called into question research that has based its findings on the other measures.
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