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Simulation-based cartoon hair animation

TLDR
A new hybrid technique for cartoon hair animation is described, one that allows the animators to create attractive and controllable hair animations without having to draw everything by hand except a sparse set of key frames.
Abstract
This paper describes a new hybrid technique for cartoon hair animation, one that allows the animators to create attractive and controllable hair animations without having to draw everything by hand except a sparse set of key frames. We demonstrate how to give a cel animation character accentuated hair motion. The novelty of this approach is that we neither simply interpolate the key frames nor generate the movement of the hair only using physical simulations. From a small number of rough sketches we prepare key frames that are used as indicators of hair motion. The hair movements are created based on a hair motion database built from physical simulations custom-designed by the animator. Hair animations with constraints from the key frames can be generated in two stages: a matching process to search for the desired motion sequences from the database and then smoothly connect them; the discrepancies between the database sequences and the key frames are interpolated throughoutthe animation using transition function.

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Journal ArticleDOI

A Survey on Hair Modeling: Styling, Simulation, and Rendering

TL;DR: This paper surveys the state of the art in the major topics of hair modeling: hairstyling, hair simulation, and hair rendering, presenting the unique challenges facing each area and describing solutions that have been presented over the years.
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2.5D Cartoon Hair Modeling and Manipulation

TL;DR: This paper addresses a challenging single-view modeling and animation problem with cartoon images by proposing a novel 2.5D modeling approach, which can produce various visual effects from just a single image, including hair editing and hair braiding.
Proceedings ArticleDOI

Analysis of Living and Dead Finger Impression Identification for Biometric Application

TL;DR: A simple approach for detecting frauds by comparing the finger prints a person live and after death, which can be used to identify whether a given fingerprint was taken when the person was alive or dead.
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A stylized cartoon hair renderer

TL;DR: The overall goal is to improve current cel shaders by introducing a new hair model and hair shader based on a painterly rendering algorithm which uses a large amount of particles.
Proceedings ArticleDOI

A Study on Human Hair Analysis and Synthesis

TL;DR: This paper surveys the important topics of human hair analysis and synthesis: hair attributes, hair animation, hair simulation, hair rendering and applications.
References
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Proceedings ArticleDOI

Motion graphs

TL;DR: This paper presents a novel method for creating realistic, controllable motion given a corpus of motion capture data, and presents a general framework for extracting particular graph walks that meet a user's specifications.
Proceedings ArticleDOI

Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation

TL;DR: Pose space deformation generalizes and improves upon both shape interpolation and common skeleton-driven deformation techniques and achieves improved expressive power and direct manipulation of the desired shapes yet the performance associated with traditionalshape interpolation is achievable.
Book

Robot Dynamics Algorithms

TL;DR: This work extends the Dynamics Algorithms to include contact, impact, and Kinematic Loops, and aims to improve accuracy and efficiency in the management of contact and impact.
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Principles of traditional animation applied to 3D computer animation

TL;DR: The basic principles of traditional 2D hand drawn animation and their application to 3D computer animation are described and how these principles evolved is described.
Proceedings ArticleDOI

A simple method for extracting the natural beauty of hair

TL;DR: A simple differential equation method is proposed for modeling the aesthetic features of human hair, which allows hairdressing variations with volumetric and realistic appearance and gives visually satisfactory results by solving the projective equations under a ps~udo-force field.