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Single image tree modeling

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TLDR
A simple sketching method to generate a realistic 3D tree model from a single image by drawing at least two strokes in the tree image, including branches and leaves.
Abstract
In this paper, we introduce a simple sketching method to generate a realistic 3D tree model from a single image. The user draws at least two strokes in the tree image: the first crown stroke around the tree crown to mark up the leaf region, the second branch stroke from the tree root to mark up the main trunk, and possibly few other branch strokes for refinement. The method automatically generates a 3D tree model including branches and leaves. Branches are synthesized by a growth engine from a small library of elementary subtrees that are pre-defined or built on the fly from the recovered visible branches. The visible branches are automatically traced from the drawn branch strokes according to image statistics on the strokes. Leaves are generated from the region bounded by the first crown stroke to complete the tree. We demonstrate our method on a variety of examples.

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Citations
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Proceedings ArticleDOI

Automatic reconstruction of tree skeletal structures from point clouds

TL;DR: This paper performs active laser scanning of real-world vegetation and presents an automatic approach that robustly reconstructs skeletal structures of trees, from which full geometry can be generated.
Proceedings ArticleDOI

Multiple view semantic segmentation for street view images

TL;DR: This work proposes a simple but powerful multi-view semantic segmentation framework for images captured by a camera mounted on a car driving along streets and proposes a powerful approach within the same framework to enable large-scale labeling in both the 3D space and 2D images.
Journal ArticleDOI

Automatic reconstruction of tree skeletal structures from point clouds

TL;DR: Trees, bushes, and other plants are ubiquitous in urban environments, and realistic models of trees can add a great deal of realism to a digital urban scene.
Proceedings ArticleDOI

Texture-lobes for tree modelling

TL;DR: A lobe-based tree representation based on the observation that the tree's foliage details can be abstracted into canonical geometry structures, termed lobe-textures, which facilitates efficient storage and transmission of massive amounts of trees, e.g., from a server to clients for interactive applications in urban environments is presented.
Journal ArticleDOI

Structure from silhouettes: a new paradigm for fast sketch‐based design of trees

TL;DR: It is claimed that sketching the silhouettes of foliage at multiple scales is quicker and more intuitive for a user than having to sketch each branch of a tree, and this method allows it to incorporate botanical knowledge, enabling it to infer branches that connect in a plausible way to their parent branch and have a correct distribution in 3D.
References
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Journal ArticleDOI

"GrabCut": interactive foreground extraction using iterated graph cuts

TL;DR: A more powerful, iterative version of the optimisation of the graph-cut approach is developed and the power of the iterative algorithm is used to simplify substantially the user interaction needed for a given quality of result.
Journal ArticleDOI

What energy functions can be minimized via graph cuts

TL;DR: This work gives a precise characterization of what energy functions can be minimized using graph cuts, among the energy functions that can be written as a sum of terms containing three or fewer binary variables.
Journal ArticleDOI

Lazy snapping

TL;DR: Usability studies indicate that Lazy Snapping provides a better user experience and produces better segmentation results than the state-of-the-art interactive image cutout tool, Magnetic Lasso in Adobe Photoshop.
Journal ArticleDOI

Plant models faithful to botanical structure and development

TL;DR: A model which integrates botanical knowledge of the architecture of the trees: how they grow, how they occupy space, where and how leaves, flowers or fruits are located, etc is presented.
Proceedings ArticleDOI

Creation and rendering of realistic trees

TL;DR: This work presents a model to create and render trees and explains a method to seamlessly degrade the tree geometry at long ranges to optimize the drawing of large quantities of trees in forested areas.
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