The Use of Virtual Reality in Psychology: A Case Study in Visual Perception
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The current paper reviews some current uses for VR environments in psychological research and discusses some ongoing questions for researchers, focusing on the area of visual perception, where both the advantages and challenges of VR are particularly salient.Abstract:
Recent proliferation of available virtual reality (VR) tools has seen increased use in psychological research. This is due to a number of advantages afforded over traditional experimental apparatus such as tighter control of the environment and the possibility of creating more ecologically valid stimulus presentation and response protocols. At the same time, higher levels of immersion and visual fidelity afforded by VR do not necessarily evoke presence or elicit a “realistic” psychological response. The current paper reviews some current uses for VR environments in psychological research and discusses some ongoing questions for researchers. Finally, we focus on the area of visual perception, where both the advantages and challenges of VR are particularly salient.read more
Citations
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Visual Stability across Saccades While Viewing Complex Pictures. Technical Report No. 609.
TL;DR: In this article, the authors explored the phenomenon of visual stability by making changes in natural, full-color pictures during selected saccades as observers examined them in preparation for a recognition test and found that subjects' detection of image changes primarily involves the use of local information in the region of the eyes' landing position.
Journal ArticleDOI
Brief Report: A Pilot Study of the Use of a Virtual Reality Headset in Autism Populations
TL;DR: This study explored willingness, acceptance, sense of presence and immersion of ASD participants, and IQ was found to be independent of the willingness to use HMDs and related VRT immersion experience.
Journal ArticleDOI
Facial expression to emotional stimuli in non-psychotic disorders: A systematic review and meta-analysis
Helen Davies,Ines Wolz,Jenni Leppanen,Fernando Fernández-Aranda,Fernando Fernández-Aranda,Ulrike Schmidt,Kate Tchanturia +6 more
TL;DR: The data included in this review point towards decreased facial emotional expressivity in individuals with different non-psychotic disorders, and is the first review to synthesise facial expression studies across clinical disorders.
Journal Article
Multimodal Virtual Reality: Input-Output Devices, System Integration, and Human Factors
TL;DR: The state of the art in special‐purpose input‐output devices, such as trackers, sensing gloves, 3‐D audio cards, stereo displays, and haptic feedback masters are reviewed.
References
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Surround-screen projection-based virtual reality: the design and implementation of the CAVE
TL;DR: This paper demonstrates that projection technology applied to virtual-reality goals achieves a system that matches the quality of workstation screens in terms of resolution, color, and flicker-free stereo, and demonstrates that this format helps reduce the effect of common tracking and system latency errors.
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The Proteus Effect: The Effect of Transformed Self-Representation on Behavior
Nick Yee,Jeremy N. Bailenson +1 more
TL;DR: In this article, the authors explore the hypothesis that an individual's behavior conforms to their digital self-representation independent of how others perceive them, and discuss the implications of the Proteus Effect with regards to social interactions in online environments.
Journal ArticleDOI
Virtual Reality: How Much Immersion Is Enough?
Doug A. Bowman,Ryan P. McMahan +1 more
TL;DR: The goal of immersive virtual environments was to let the user experience a computer-generated world as if it were real - producing a sense of presence, or "being there," in the user's mind.
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Size-contrast illusions deceive the eye but not the hand
TL;DR: Evidence is presented that the calibration of grasp is quite refractory to pictorial illusions that have large effects on perceptual judgements of size, suggesting that the automatic and metrically accurate calibrations required for skilled actions are mediated by visual processes that are separate from those mediating the authors' conscious experiential perception.
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