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The Use of Virtual Reality in Psychology: A Case Study in Visual Perception

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TLDR
The current paper reviews some current uses for VR environments in psychological research and discusses some ongoing questions for researchers, focusing on the area of visual perception, where both the advantages and challenges of VR are particularly salient.
Abstract
Recent proliferation of available virtual reality (VR) tools has seen increased use in psychological research. This is due to a number of advantages afforded over traditional experimental apparatus such as tighter control of the environment and the possibility of creating more ecologically valid stimulus presentation and response protocols. At the same time, higher levels of immersion and visual fidelity afforded by VR do not necessarily evoke presence or elicit a “realistic” psychological response. The current paper reviews some current uses for VR environments in psychological research and discusses some ongoing questions for researchers. Finally, we focus on the area of visual perception, where both the advantages and challenges of VR are particularly salient.

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Visual Stability across Saccades While Viewing Complex Pictures. Technical Report No. 609.

TL;DR: In this article, the authors explored the phenomenon of visual stability by making changes in natural, full-color pictures during selected saccades as observers examined them in preparation for a recognition test and found that subjects' detection of image changes primarily involves the use of local information in the region of the eyes' landing position.
Journal ArticleDOI

Brief Report: A Pilot Study of the Use of a Virtual Reality Headset in Autism Populations

TL;DR: This study explored willingness, acceptance, sense of presence and immersion of ASD participants, and IQ was found to be independent of the willingness to use HMDs and related VRT immersion experience.
Journal ArticleDOI

Facial expression to emotional stimuli in non-psychotic disorders: A systematic review and meta-analysis

TL;DR: The data included in this review point towards decreased facial emotional expressivity in individuals with different non-psychotic disorders, and is the first review to synthesise facial expression studies across clinical disorders.
Journal Article

Multimodal Virtual Reality: Input-Output Devices, System Integration, and Human Factors

TL;DR: The state of the art in special‐purpose input‐output devices, such as trackers, sensing gloves, 3‐D audio cards, stereo displays, and haptic feedback masters are reviewed.
References
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Proceedings ArticleDOI

Surround-screen projection-based virtual reality: the design and implementation of the CAVE

TL;DR: This paper demonstrates that projection technology applied to virtual-reality goals achieves a system that matches the quality of workstation screens in terms of resolution, color, and flicker-free stereo, and demonstrates that this format helps reduce the effect of common tracking and system latency errors.
Journal ArticleDOI

The Proteus Effect: The Effect of Transformed Self-Representation on Behavior

TL;DR: In this article, the authors explore the hypothesis that an individual's behavior conforms to their digital self-representation independent of how others perceive them, and discuss the implications of the Proteus Effect with regards to social interactions in online environments.
Journal ArticleDOI

Virtual Reality: How Much Immersion Is Enough?

TL;DR: The goal of immersive virtual environments was to let the user experience a computer-generated world as if it were real - producing a sense of presence, or "being there," in the user's mind.
Journal ArticleDOI

Size-contrast illusions deceive the eye but not the hand

TL;DR: Evidence is presented that the calibration of grasp is quite refractory to pictorial illusions that have large effects on perceptual judgements of size, suggesting that the automatic and metrically accurate calibrations required for skilled actions are mediated by visual processes that are separate from those mediating the authors' conscious experiential perception.
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