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Open AccessProceedings ArticleDOI

Tight bounds for worst-case equilibria

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TLDR
In this article, the worst-case coordination ratio on m parallel links was shown to be Θ(log m/log log log log m) where m is the number of parallel links.
Abstract
The coordination ratio is a game theoretic measure that aims to reflect the price of selfish routing in a network. We show the worst-case coordination ratio on m parallel links (of possibly different speeds) isΘ(log m/log log log m)Our bound is asymptotically tight and it entirely resolves an question posed recently by Koutsoupias and Papadimitriou [3].

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Journal ArticleDOI

How bad is selfish routing

TL;DR: The degradation in network performance due to unregulated traffic is quantified and it is proved that if the latency of each edge is a linear function of its congestion, then the total latency of the routes chosen by selfish network users is at most 4/3 times the minimum possible total latency.
Journal ArticleDOI

Worst-case equilibria

TL;DR: In this paper, the authors propose the price of anarchy, which is the ratio between the worst possible Nash equilibrium and the social optimum, as a measure of the effectiveness of the system.
Journal ArticleDOI

The Price of Stability for Network Design with Fair Cost Allocation

TL;DR: It is established that the fair cost allocation protocol is in fact a useful mechanism for inducing strategic behavior to form near-optimal equilibria, and its results are extended to cases in which users are seeking to balance network design costs with latencies in the constructed network.
Proceedings ArticleDOI

The price of stability for network design with fair cost allocation

TL;DR: It is established that the fair cost allocation protocol is in fact a useful mechanism for inducing strategic behavior to form near-optimal equilibria, and its results are extended to cases in which users are seeking to balance network design costs with latencies in the constructed network.
Journal ArticleDOI

Efficiency Loss in a Network Resource Allocation Game

TL;DR: In this paper, the authors explore the properties of a congestion game in which users of a congested resource anticipate the effect of their actions on the price of the resource and show that the selfish behavior of the users leads to an aggregate utility that is no worse than 3/4 of the maximum possible aggregate utility.
References
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Book ChapterDOI

Probability Inequalities for sums of Bounded Random Variables

TL;DR: In this article, upper bounds for the probability that the sum S of n independent random variables exceeds its mean ES by a positive number nt are derived for certain sums of dependent random variables such as U statistics.
Book ChapterDOI

Non-cooperative games

John F. Nash
TL;DR: In this article, it was shown that the set of equilibrium points of a two-person zero-sum game can be defined as a set of all pairs of opposing "good" strategies.
Book

Randomized Algorithms

TL;DR: This book introduces the basic concepts in the design and analysis of randomized algorithms and presents basic tools such as probability theory and probabilistic analysis that are frequently used in algorithmic applications.
Journal ArticleDOI

A class of games possessing pure-strategy Nash equilibria

TL;DR: In this paper, a class of noncooperative games (of interest in certain applications) is described and each game in the class is shown to possess at least one Nash equilibrium in pure strategies.
Book ChapterDOI

Worst-case equilibria

TL;DR: In this paper, the authors propose the ratio between the worst possible Nash equilibrium and the social optimum as a measure of the effectiveness of the system and derive upper and lower bounds for this ratio in a model in which several agents share a very simple network.