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Tooteko: a case study of augmented reality for an accessible cultural heritage. digitization, 3d printing and sensors for an audio-tactile experience

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TLDR
Tooteko as mentioned in this paper is a smart ring that allows to navigate any 3D surface with your finger tips and get in return an audio content that is relevant in relation to the part of the surface you are touching in that moment.
Abstract
. Tooteko is a smart ring that allows to navigate any 3D surface with your finger tips and get in return an audio content that is relevant in relation to the part of the surface you are touching in that moment. Tooteko can be applied to any tactile surface, object or sheet. However, in a more specific domain, it wants to make traditional art venues accessible to the blind, while providing support to the reading of the work for all through the recovery of the tactile dimension in order to facilitate the experience of contact with art that is not only "under glass." The system is made of three elements: a high-tech ring, a tactile surface tagged with NFC sensors, and an app for tablet or smartphone. The ring detects and reads the NFC tags and, thanks to the Tooteko app, communicates in wireless mode with the smart device. During the tactile navigation of the surface, when the finger reaches a hotspot, the ring identifies the NFC tag and activates, through the app, the audio track that is related to that specific hotspot. Thus a relevant audio content relates to each hotspot. The production process of the tactile surfaces involves scanning, digitization of data and 3D printing. The first experiment was modelled on the facade of the church of San Michele in Isola, made by Mauro Codussi in the late fifteenth century, and which marks the beginning of the Renaissance in Venice. Due to the absence of recent documentation on the church, the Correr Museum asked the Laboratorio di Fotogrammetria to provide it with the aim of setting up an exhibition about the order of the Camaldolesi, owners of the San Michele island and church. The Laboratorio has made the survey of the facade through laser scanning and UAV photogrammetry. The point clouds were the starting point for prototypation and 3D printing on different supports. The idea of the integration between a 3D printed tactile surface and sensors was born as a final thesis project at the Postgraduate Mastercourse in Digital Architecture of the University of Venice (IUAV) in 2012. Now Tooteko is now a start up company based in Venice, Italy.

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Journal ArticleDOI

A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage

TL;DR: The article surveys the state-of-the-art in augmented-, virtual-, and mixed-reality systems as a whole and from a cultural heritage perspective and identifies specific application areas in digital cultural heritage and makes suggestions as to which technology is most appropriate in each case.
Journal ArticleDOI

3D printing: State of the art and future perspectives

TL;DR: This paper aims at drawing attention to the actual technologies in use for solid printing (digital fabrication) used for the realization of material copies, therefore tangible, of three-dimensional digital virtual models.
Journal ArticleDOI

Bio-inspired Design and Additive Manufacturing of Soft Materials, Machines, Robots, and Haptic Interfaces

TL;DR: It is believed that bio-inspired design and additive manufacturing have been, and will continue to be, important tools for the design of soft robots.
Journal ArticleDOI

Evaluation of Touchable 3D-Printed Replicas in Museums

TL;DR: In this paper, a front-end evaluation of this approach is presented, finding that visitors were enthusiastic about interacting with touchable 3D printed replicas, highlighting potential educational benefits among other considerations.
Proceedings ArticleDOI

Accessible museum collections for the visually impaired: combining tactile exploration, audio descriptions and mobile gestures

TL;DR: An affordable approach and prototype system that can enhance the accessibility of museum exhibits to visually impaired users using 3D printed exhibits, attached touch sensors, Arduino boards, and a respective mobile app is described.
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Journal ArticleDOI

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Dal rilievo alla maquette: il caso di San Michele in Isola

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