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Journal ArticleDOI

Virtualized reality: constructing virtual worlds from real scenes

Takeo Kanade, +2 more
- 01 Jan 1997 - 
- Vol. 4, Iss: 1, pp 34-47
TLDR
In this paper, a new visual medium, Virtualized Reality, immerses viewers in a virtual reconstruction of real-world events, which consists of real images and depth information computed from these images.
Abstract
A new visual medium, Virtualized Reality, immerses viewers in a virtual reconstruction of real-world events. The Virtualized Reality world model consists of real images and depth information computed from these images. Stereoscopic reconstructions provide a sense of complete immersion, and users can select their own viewpoints at view time, independent of the actual camera positions used to capture the event.

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Citations
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Book

Computer Vision: Algorithms and Applications

TL;DR: Computer Vision: Algorithms and Applications explores the variety of techniques commonly used to analyze and interpret images and takes a scientific approach to basic vision problems, formulating physical models of the imaging process before inverting them to produce descriptions of a scene.
Journal ArticleDOI

High-quality video view interpolation using a layered representation

TL;DR: This paper shows how high-quality video-based rendering of dynamic scenes can be accomplished using multiple synchronized video streams combined with novel image-based modeling and rendering algorithms, and develops a novel temporal two-layer compressed representation that handles matting.
Journal ArticleDOI

High performance imaging using large camera arrays

TL;DR: A unique array of 100 custom video cameras that are built are described, and their experiences using this array in a range of imaging applications are summarized.
Proceedings ArticleDOI

Image-based visual hulls

TL;DR: This paper describes an efficient image-based approach to computing and shading visual hulls from silhouette image data that takes advantage of epipolar geometry and incremental computation to achieve a constant rendering cost per rendered pixel.
Journal ArticleDOI

Photorealistic Scene Reconstruction by Voxel Coloring

TL;DR: A novel scene reconstruction technique is presented, different from previous approaches in its ability to cope with large changes in visibility and its modeling of intrinsic scene color and texture information.
References
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Journal ArticleDOI

A versatile camera calibration technique for high-accuracy 3D machine vision metrology using off-the-shelf TV cameras and lenses

TL;DR: In this paper, a two-stage technique for 3D camera calibration using TV cameras and lenses is described, aimed at efficient computation of camera external position and orientation relative to object reference coordinate system as well as the effective focal length, radial lens distortion, and image scanning parameters.
Book

A versatile camera calibration technique for high-accuracy 3D machine vision metrology using off-the-shelf TV cameras and lenses

Roger Y. Tsai
TL;DR: A new technique for three-dimensional camera calibration for machine vision metrology using off-the-shelf TV cameras and lenses using two-stage technique has advantage in terms of accuracy, speed, and versatility over existing state of the art.
Proceedings ArticleDOI

Light field rendering

TL;DR: This paper describes a sampled representation for light fields that allows for both efficient creation and display of inward and outward looking views, and describes a compression system that is able to compress the light fields generated by more than a factor of 100:1 with very little loss of fidelity.
Proceedings ArticleDOI

The lumigraph

TL;DR: A new method for capturing the complete appearance of both synthetic and real world objects and scenes, representing this information, and then using this representation to render images of the object from new camera positions.
Proceedings ArticleDOI

Plenoptic modeling: an image-based rendering system

TL;DR: An image-based rendering system based on sampling, reconstructing, and resampling the plenoptic function is presented and a novel visible surface algorithm and a geometric invariant for cylindrical projections that is equivalent to the epipolar constraint defined for planar projections are introduced.