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Open AccessJournal ArticleDOI

Visual homing is possible without landmarks: a path integration study in virtual reality

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TLDR
Visual path integration without any vestibular or kinesthetic cues can be sufficient for elementary navigation tasks like rotations, translations, and triangle completion.
Abstract
The literature often suggests that proprioceptive and especially vestibular cues are required for navigation and spatial orientation tasks involving rotations of the observer. To test this notion, we conducted a set of experiments in virtual environments in which only visual cues were provided. Participants had to execute turns, reproduce distances, or perform triangle completion tasks. Most experiments were performed in a simulated 3D field of blobs, thus restricting navigation strategies to path integration based on optic flow. For our experimental set-up (half-cylindrical 180 deg. projection screen), optic flow information alone proved to be sufficient for untrained participants to perform turns and reproduce distances with negligible systematic errors, irrespective of movement velocity. Path integration by optic flow was sufficient for homing by triangle completion, but homing distances were biased towards the mean response. Additional landmarks that were only temporarily available did not improve homing performance. However, navigation by stable, reliable landmarks led to almost perfect homing performance. Mental spatial ability test scores correlated positively with homing performance, especially for the more complex triangle completion tasks-suggesting that mental spatial abilities might be a determining factor for navigation performance. In summary, visual path integration without any vestibular or kinesthetic cues can be sufficient for elementary navigation tasks like rotations, translations, and triangle completion.

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Citations
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Redirected walking

TL;DR: This dissertation develops Redirection, discusses its theoretical and physiological underpinnings, and presents results to show that it can be used to make the user turn themselves, without causing the user to be aware of Redirection and without unacceptably increasing the user's level of simulator sickness.
Journal ArticleDOI

Do humans integrate routes into a cognitive map? Map- versus landmark-based navigation of novel shortcuts.

TL;DR: The authors found that participants could not take successful shortcuts in a desert world but could do so with dispersed landmarks in a forest, and when landmarks appeared unreliable, participants fell back on coarse survey knowledge.
Journal ArticleDOI

The influence of restricted viewing conditions on egocentric distance perception: implications for real and virtual indoor environments.

TL;DR: The results have implications for the information needed to scale egocentric distance in the real-world and reduce the support for the hypothesis that a limited field of view or imperfections in binocular image presentation are the cause of the underestimation seen with HMDs.
Journal ArticleDOI

The benefits of using a walking interface to navigate virtual environments

TL;DR: Behavioral data indicates that both translational and rotational body-based information are required to accurately update one's position during navigation, and participants who walked tended to avoid obstacles, even though collision detection was not implemented and feedback not provided.
Book

HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces

Philip Kortum
TL;DR: HCI Beyond the GUI as discussed by the authors is a single reference for professionals, researchers, and students to explore the human factors involved in the design and implementation of nontraditional interfaces, detailing design strategies, testing methodologies, and implementation techniques.
References
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Journal ArticleDOI

Cognitive maps in rats and men

TL;DR: Most of the rat investigations, which I shall report, were carried out in the Berkeley laboratory, and a few, though a very few, were even carried out by me myself.
Book

3-D sound for virtual reality and multimedia

TL;DR: In this article, technology and applications for the rendering of virtual acoustic spaces are reviewed, including applications to computer workstations, communication systems, aeronautics and space, and sonic arts.
Book

Wayfinding Behavior: Cognitive Mapping and Other Spatial Processes

TL;DR: Golledge et al. as discussed by the authors present a survey of current research in cognitive mapping and other spatial processes, focusing on how humans process and use spatial information, often with the view of explaining why people make way-finding errors or what makes one person a better navigator than another.
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