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Why do people watch others play video games? An empirical study on the motivations of Twitch users

TLDR
In this article, the authors examined five distinct types of motivations from the uses and gratifications perspective: cognitive, affective, personal integrative, social integrative and tension release.
About
This article is published in Computers in Human Behavior.The article was published on 2017-10-01. It has received 311 citations till now. The article focuses on the topics: Video game & New media.

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Social motivations of live-streaming viewer engagement on Twitch

TL;DR: An eight-factor socio-motivational model, based on Uses and Gratifications Theory, was trialled to explain four aspects of live-stream viewer engagement: social interaction, sense of community, meeting new people, entertainment, information seeking, and a lack of external support in real life.
Journal ArticleDOI

How live streaming influences purchase intentions in social commerce: An IT affordance perspective

TL;DR: This study examines how live streaming influences social commerce customers’ purchase intentions in China by building a theoretical model from the perspective of IT affordance and empirically measure the model by surveying customers who have shopped via live streaming shopping platforms.
Journal ArticleDOI

What drives live-stream usage intention? The perspectives of flow, entertainment, social interaction, and endorsement

TL;DR: This study uses path analysis to test the relationships with attitude, perceived value and watching intention to understand the influential factors and channels that induce audiences to watch live-streaming events and proposes four key factors: flow, entertainment, social interaction, and endorsement.
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Why do people play games? A meta-analysis

TL;DR: It can be posited that games are multi-purpose ISs which nevertheless rely on hedonic factors, even in the pursuit of instrumental outcomes, as well as the ways in which they are used.
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eSport management: Embracing eSport education and research opportunities

TL;DR: In this paper, the authors argue for the inclusion of organized e-sports events and competitions within sport management vis-a-vis e-games meeting certain defining criteria of sport in general.
References
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Journal ArticleDOI

Evaluating Structural Equation Models with Unobservable Variables and Measurement Error

TL;DR: In this paper, the statistical tests used in the analysis of structural equation models with unobservable variables and measurement error are examined, and a drawback of the commonly applied chi square test, in additit...
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Common method biases in behavioral research: a critical review of the literature and recommended remedies.

TL;DR: The extent to which method biases influence behavioral research results is examined, potential sources of method biases are identified, the cognitive processes through which method bias influence responses to measures are discussed, the many different procedural and statistical techniques that can be used to control method biases is evaluated, and recommendations for how to select appropriate procedural and Statistical remedies are provided.
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Structural equation modeling in practice: a review and recommended two-step approach

TL;DR: In this paper, the authors provide guidance for substantive researchers on the use of structural equation modeling in practice for theory testing and development, and present a comprehensive, two-step modeling approach that employs a series of nested models and sequential chi-square difference tests.
Journal ArticleDOI

Social Network Sites: Definition, History, and Scholarship

TL;DR: This publication contains reprint articles for which IEEE does not hold copyright and which are likely to be copyrighted.
Related Papers (5)
Trending Questions (2)
Why do users pay on twitch?

The paper mentions that users pay on Twitch by subscribing to individual streamers for benefits such as exclusive emoticons, a visual indicator of subscription status, and the opportunity to participate in events or raffles aimed at subscribers.

Why do people watch others play video games?

People watch others play video games for cognitive, affective, personal integrative, social integrative, and tension release motivations.