C
Christian Theobalt
Researcher at Max Planck Society
Publications - 508
Citations - 34680
Christian Theobalt is an academic researcher from Max Planck Society. The author has contributed to research in topics: Motion capture & Computer science. The author has an hindex of 89, co-authored 450 publications receiving 25487 citations. Previous affiliations of Christian Theobalt include Stanford University & Facebook.
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Proceedings ArticleDOI
Shading-based dynamic shape refinement from multi-view video under general illumination
TL;DR: This work presents an approach to add true fine-scale spatio-temporal shape detail to dynamic scene geometry captured from multi-view video footage and uses weak temporal priors on lighting, albedo and geometry which improve reconstruction quality yet allow for temporal variations in the data.
Proceedings ArticleDOI
Video-based reconstruction of animatable human characters
TL;DR: A new performance capture approach that incorporates a physically-based cloth model to reconstruct a rigged fully-animatable virtual double of a real person in loose apparel from multi-view video recordings and can now also create new real-time animations of actors captured in general apparel.
Journal ArticleDOI
FaceVR: Real-Time Gaze-Aware Facial Reenactment in Virtual Reality
TL;DR: The key component of FaceVR is a robust algorithm to perform real-time facial motion capture of an actor who is wearing a head-mounted display (HMD), as well as a new data-driven approach for eye tracking from monocular videos.
Proceedings ArticleDOI
DeepCap: Monocular Human Performance Capture Using Weak Supervision
TL;DR: A novel deep learning approach for monocular dense human performance capture trained in a weakly supervised manner based on multi-view supervision completely removing the need for training data with 3D ground truth annotations.
Book ChapterDOI
General Automatic Human Shape and Motion Capture Using Volumetric Contour Cues
Helge Rhodin,Nadia Robertini,Dan Casas,Christian Richardt,Hans-Peter Seidel,Christian Theobalt +5 more
TL;DR: A fully automatic algorithm that jointly creates a rigged actor model commonly used for animation – skeleton, volumetric shape, appearance, and optionally a body surface and estimates the actor’s motion from multi-view video input only and optimizes the pose and shape parameters of this model fully automatically in a spatiotemporal way.