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Christian Theobalt

Researcher at Max Planck Society

Publications -  508
Citations -  34680

Christian Theobalt is an academic researcher from Max Planck Society. The author has contributed to research in topics: Motion capture & Computer science. The author has an hindex of 89, co-authored 450 publications receiving 25487 citations. Previous affiliations of Christian Theobalt include Stanford University & Facebook.

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Proceedings ArticleDOI

Shading-based dynamic shape refinement from multi-view video under general illumination

TL;DR: This work presents an approach to add true fine-scale spatio-temporal shape detail to dynamic scene geometry captured from multi-view video footage and uses weak temporal priors on lighting, albedo and geometry which improve reconstruction quality yet allow for temporal variations in the data.
Proceedings ArticleDOI

Video-based reconstruction of animatable human characters

TL;DR: A new performance capture approach that incorporates a physically-based cloth model to reconstruct a rigged fully-animatable virtual double of a real person in loose apparel from multi-view video recordings and can now also create new real-time animations of actors captured in general apparel.
Journal ArticleDOI

FaceVR: Real-Time Gaze-Aware Facial Reenactment in Virtual Reality

TL;DR: The key component of FaceVR is a robust algorithm to perform real-time facial motion capture of an actor who is wearing a head-mounted display (HMD), as well as a new data-driven approach for eye tracking from monocular videos.
Proceedings ArticleDOI

DeepCap: Monocular Human Performance Capture Using Weak Supervision

TL;DR: A novel deep learning approach for monocular dense human performance capture trained in a weakly supervised manner based on multi-view supervision completely removing the need for training data with 3D ground truth annotations.
Book ChapterDOI

General Automatic Human Shape and Motion Capture Using Volumetric Contour Cues

TL;DR: A fully automatic algorithm that jointly creates a rigged actor model commonly used for animation – skeleton, volumetric shape, appearance, and optionally a body surface and estimates the actor’s motion from multi-view video input only and optimizes the pose and shape parameters of this model fully automatically in a spatiotemporal way.