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Christian Theobalt

Researcher at Max Planck Society

Publications -  508
Citations -  34680

Christian Theobalt is an academic researcher from Max Planck Society. The author has contributed to research in topics: Motion capture & Computer science. The author has an hindex of 89, co-authored 450 publications receiving 25487 citations. Previous affiliations of Christian Theobalt include Stanford University & Facebook.

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Journal ArticleDOI

Corrective 3D reconstruction of lips from monocular video

TL;DR: This work quantitatively and qualitatively shows that the monocular approach reconstructs higher quality lip shapes, even for complex shapes like a kiss or lip rolling, than previous monocular approaches, and generalizes to new individuals and general scenes, enabling high-fidelity reconstruction even from commodity video footage.
Posted Content

General Automatic Human Shape and Motion Capture Using Volumetric Contour Cues

TL;DR: In this paper, a fully automatic algorithm that jointly creates a rigged actor model commonly used for animation - skeleton, volumetric shape, appearance, and optionally a body surface - and estimates the actor's motion from multi-view video input only is proposed.
Posted Content

Pose-Guided Human Animation from a Single Image in the Wild

TL;DR: A compositional neural network is designed that predicts the silhouette, garment labels, and textures of a person and is used to synthesize human animations that can preserve the identity and appearance of the person in a temporally coherent way without any fine-tuning of the network on the testing scene.
Book ChapterDOI

Marker-less 3D feature tracking for mesh-based human motion capture

TL;DR: A novel algorithm that robustly tracks 3D trajectories of features on a moving human who has been recorded with multiple video cameras is presented, which opens the door to new applications in motion capture, 3D Video and computer animation.
Proceedings ArticleDOI

Marker-free kinematic skeleton estimation from sequences of volume data

TL;DR: A novel approach is presented that estimates a hierarchical skeleton model of an arbitrary moving subject from sequences of voxel data that were reconstructed from multi-view video footage that does not require a-priori information about the body structure.