C
Christian Theobalt
Researcher at Max Planck Society
Publications - 508
Citations - 34680
Christian Theobalt is an academic researcher from Max Planck Society. The author has contributed to research in topics: Motion capture & Computer science. The author has an hindex of 89, co-authored 450 publications receiving 25487 citations. Previous affiliations of Christian Theobalt include Stanford University & Facebook.
Papers
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Journal ArticleDOI
Real-time Deep Dynamic Characters
Marc Habermann,Lingjie Liu,Weipeng Xu,Michael Zollhoefer,Gerard Pons-Moll,Christian Theobalt +5 more
TL;DR: In this article, a parametric and differentiable character representation is proposed to model coarse and fine dynamic deformations, e.g., garment wrinkles, as explicit space-time coherent mesh geometry that is augmented with high-quality dynamic textures dependent on motion and view point.
Proceedings ArticleDOI
Convex Optimisation for Inverse Kinematics
TL;DR: A convex optimisation approach for the inverse kinematics problem is proposed based on semidefinite programming, which admits a polynomial-time algorithm that globally solves (a relaxation of) the IK problem.
Proceedings Article
Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video
Edgar Tretschk,Ayush Tewari,Vladislav Golyanik,Michael Zollhöfer,Christoph Lassner,Christian Theobalt +5 more
TL;DR: In this article, a non-rigid neural ray bending (NR-NeRF) network is proposed to disentangle the dynamic scene into a canonical volume and its deformation.
Posted Content
EgoFace: Egocentric Face Performance Capture and Videorealistic Reenactment
Mohamed Elgharib,Mallikarjun B R,Ayush Tewari,Hyeongwoo Kim,Wentao Liu,Hans-Peter Seidel,Christian Theobalt +6 more
TL;DR: EgoFace is presented, a radically new lightweight setup for face performance capture and front-view videorealistic reenactment using a single egocentric RGB camera that allows operations in uncontrolled environments, and lends itself to telepresence applications such as video-conferencing from dynamic environments.