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Christian Theobalt

Researcher at Max Planck Society

Publications -  508
Citations -  34680

Christian Theobalt is an academic researcher from Max Planck Society. The author has contributed to research in topics: Motion capture & Computer science. The author has an hindex of 89, co-authored 450 publications receiving 25487 citations. Previous affiliations of Christian Theobalt include Stanford University & Facebook.

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Time-of-Flight and Depth Imaging. Sensors, Algorithms and Applications: Dagstuhl Seminar 2012 and GCPR Workshop on Imaging New Modalities

TL;DR: The present techniques make full-range 3D data available at video frame rates, and thus pave the way for a much broader application of 3D vision systems.
Posted Content

Neural Rendering and Reenactment of Human Actor Videos

TL;DR: In this article, a method for generating video-realistic animations of real humans under user control is proposed, which relies on a video sequence in conjunction with a controllable 3D template model of the person.
Journal ArticleDOI

Preference and artifact analysis for video transitions of places

TL;DR: It is discovered that transition preference varies with view change, that automatic rendered transitions are significantly preferred even with some artifacts, and that dissolve transitions are comparable to less-sophisticated rendered transitions.
Posted Content

Synthesis of Compositional Animations from Textual Descriptions

TL;DR: This paper proposed a hierarchical two-stream sequential model to explore a finer joint-level mapping between natural language sentences and 3D pose sequences corresponding to the given motion, which can generate plausible pose sequences for short sentences describing single actions and long compositional sentences describing multiple sequential and superimposed actions.
Journal ArticleDOI

Learning Dynamic Textures for Neural Rendering of Human Actors

TL;DR: In this article, the authors propose a method that disentangles the learning of time-coherent fine-scale details from the embedding of the human in 2D screen space.