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Institution

Telkom Institute of Technology

About: Telkom Institute of Technology is a based out in . It is known for research contribution in the topics: Computer science & Network packet. The organization has 570 authors who have published 470 publications receiving 1390 citations.


Papers
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Journal ArticleDOI
15 Nov 2019
TL;DR: In this paper, the choice based conjoint analysis method is used to determine potential consumer preferences for Klastik Footwear products, and a cluster and market simulator analysis is performed to see the profile of the formed segments.
Abstract: In Indonesia, there are three industrial sectors with the largest number of Small Medium Enterprises (SMEs) from 2010 to 2014: food, clothing, and wood. Klastik Footwear is one of the SMEs in Indonesia that focuses on the footwear industry, especially women's shoes. Klastik Footwear brings classic and ethnic themes to its products. In order to be well received by the market, Klastik Footwear wants to identify potential consumer groups formed from market segmentation and assess the preferences of each group on Klastik Footwear products. In this study, the choice based conjoint analysis method is used to determine potential consumer preferences for Klastik Footwear products. From the results of the conjoint analysis, the importance and part-worth level of each attribute will be known. Next, a cluster and market simulator analysis is performed to see the profile of the formed segments. The results showed that there are 3 groups of potential consumers. After conducting market simulation on the three groups, it is predicted that the most ordered Klastik Footwear products by consumers are Galuh, Ara, Srikandi, and Gendhis 2 (in group 1); Brastagi, Telaga, and Gendhis 2 (in group 2); and Rinjani, Galuh, and Soko (in group 3).

1 citations

Journal ArticleDOI
01 Nov 2019
TL;DR: In this paper, akan terus mengalami penambahan apabila tidak ada bentuk penanganan ying inovatif, menyeluruh, and tepat sasaran.
Abstract: Pada tahun 2016 masih terdapat 35.291 Ha permukiman kumuh perkotaan yang tersebar di hampir seluruh wilayah Indonesia Kondisi tersebut diperkirakan akan terus mengalami penambahan apabila tidak ada bentuk penanganan yang inovatif, menyeluruh, dan tepat sasaran. Kabupaten Mojokerto merupakan wilayah yang masuk dalam daftar kawasan permukiman kumuh, hal ini berdasarkan daftar kabupaten/kota yang ada dalam program KOTAKU (Kota Tanpa Kumuh). Sedangkan peraturan UU Nomor 1 Tahun 2011 tentang Penanganan permukiman kumuh wajib dilakukan oleh Pemerintah, Kepala daerah dan atau setiap orang. Tidak diketahuinya tingkat kumuh dan penanganan yang sesegera mungkin di suatu kawasan dapat menimbulkan kawasan permukiman kumuh baru.

1 citations

Journal ArticleDOI
TL;DR: In this article, a sistem penilaian kinerja manajemen bidang kesehatan untuk mendapatkan informasi mengenai level kinerjemen rumah sakit.

1 citations

Proceedings ArticleDOI
01 Jul 2018
TL;DR: This research focuses on applying the fuzzy logic on the scoring process of QAS and succeeded in increasing the accuracy level ofQAS.
Abstract: Basically, Question Answering System (QAS) show the answer from sources with several candidates. The key success factor is how system knows that the candidate answer is exactly the correct answer. To determine the correct answer, this paper aims at applying the fuzzy logic to improve the score of the candidate answers for the QAS using Indonesian language. The methodology is preprocessing, question analyzer, passage retrieval, passage scoring, scoring for similar text, measuring keyword and candidate answer, fuzzy logic controller, rules and extraction answer. There are four fuzzy variables applied namely Lucerne's score, Wijono's algorithm score, a similarity between passage and query text, the distance between keywords and text entity. This research focuses on applying the fuzzy logic on the scoring process of QAS and succeeded in increasing the accuracy level of QAS.

1 citations

DOI
26 Mar 2021
TL;DR: In this article, penelitian ini menggunakan metode pengembangan Game Development Life Cycle (GDLC) ying menggabungkan metode penangkapan pola Long-Term-Memory and Short-Term Memory pada anak.
Abstract: Anak-anak merupakan generasi penerus masa depan dari suatu bangsa. Oleh karena itu, tumbuh kembangnya seorang anak harus dibentuk sejak dini. Sesuai dengan perkembangan jaman, kini penggunaan aplikasi maupun permainan berbasis android kian digemari oleh anak-anak. Selain sebagai faktor hiburan, kehadiran sebuah permainan yang mampu mengasah ingatan anak diharapkan mampu melatih ingatan mereka. Penelitian ini menggunakan metode pengembangan Game Development Life Cycle (GDLC) yang menggabungkan metode penangkapan pola Long-Term-Memory dan Short-Term-Memory pada anak. Luaran dari penelitian ini adalah sebuah aplikasi permainan berbasis android yang mampu digunakan oleh anak-anak untuk melatih kemampuan ingatan mereka baik kemampuan ingatan jangka pendek maupun jangka panjang.

1 citations


Authors
Network Information
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Performance
Metrics
No. of papers from the Institution in previous years
YearPapers
2021107
2020113
201986
201842
20177
20162