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Proceedings ArticleDOI

A low-cost game framework for a home-based stroke rehabilitation system

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TLDR
A new low cost game framework for stroke rehabilitation programme that would increase patients' motivation for therapy is presented, and the feasibility and effect of a new game based technology to support hand and leg rehabilitation is studied.
Abstract
Stroke is a major cause of severe physical disability, leading into a variety of impairments. In general, stroke rehabilitation is a process which requires intensive direct physical therapy and is usually guided by physiotherapists. The long and intensive therapy sessions often results in patients losing the motivation to continue with the therapy, and as a result patients do not recover to their prospective. With increasing occurrence of stroke incidence, therapists are under pressure for time. At present most of the rehabilitation programmes are highly human intensive. Thus an innovative game technology that supports stroke rehabilitation may provide new opportunities. The main objective of this paper is to present a new low cost game framework for stroke rehabilitation programme that would increase patients' motivation for therapy, and also to study the feasibility and effect of a new game based technology to support hand and leg rehabilitation. In this paper, some important new game design principles for hand and leg rehabilitation with a standard angle based representation of the full body motion during exercise, for improving the accuracy of stroke exercise are presented. The design of serious games, with important game design principle frequently linked with worthy user engagement, may offer perceptions into how more effective systems can be developed for stroke rehabilitation. The additional bio-signal and online database will enable evaluation of patient s movement performance.

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Journal ArticleDOI

Systematic review of Kinect applications in elderly care and stroke rehabilitation

TL;DR: A review of the most current avenues of research into Kinect-based elderly care and stroke rehabilitation systems to provide an overview of the state of the art, limitations, and issues of concern as well as suggestions for future work in this direction is presented.
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A Review on Technical and Clinical Impact of Microsoft Kinect on Physical Therapy and Rehabilitation

TL;DR: Technical and clinical impact of the Microsoft Kinect in physical therapy and rehabilitation covers the studies on patients with neurological disorders including stroke, Parkinson's, cerebral palsy, and MS as well as the elderly patients.
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A Survey of Applications and Human Motion Recognition with Microsoft Kinect

TL;DR: A comprehensive survey on Kinect applications, and the latest research and development on motion recognition using data captured by the Kinect sensor, and a classification of motion recognition techniques to highlight the different approaches used in human motion recognition.
Journal ArticleDOI

Considerations in the Efficacy and Effectiveness of Virtual Reality Interventions for Stroke Rehabilitation: Moving the Field Forward

TL;DR: This article argues for researchers to take a progressive, step-wise approach through the stages of intervention development using evidence-based principles, take advantage of the data that can be obtained, and utilize measurement tools to design effective VR interventions for stroke rehabilitation that can been assessed through carefully designed efficacy and effectiveness trials.
Journal ArticleDOI

An interactive and low-cost full body rehabilitation framework based on 3D immersive serious games.

TL;DR: An interactive and low-cost full body rehabilitation framework for the generation of 3D immersive serious games is proposed, which combines two Natural User Interfaces (NUIs), for hand and body modeling, respectively, and a Head Mounted Display to provide the patient with an interactive and highly defined Virtual Environment for playing with stimulating rehabilitation exercises.
References
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Journal ArticleDOI

A survey of advances in vision-based human motion capture and analysis

TL;DR: This survey reviews recent trends in video-based human capture and analysis, as well as discussing open problems for future research to achieve automatic visual analysis of human movement.
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Robot-assisted movement training compared with conventional therapy techniques for the rehabilitation of upper-limb motor function after stroke.

TL;DR: Compared with conventional treatment, robot-assisted movements had advantages in terms of clinical and biomechanical measures and was justified into the use of robotic manipulation for motor rehabilitation.
Journal ArticleDOI

Virtual environments for motor rehabilitation: review.

TL;DR: The current "state of the art" for virtual reality (VR) applications in the field of motor rehabilitation is reviewed and movements learned by people with disabilities in VR transfer to real world equivalent motor tasks in most cases, and in some cases even generalize to other untrained tasks.
Journal ArticleDOI

Vision-based human motion analysis: An overview

TL;DR: The characteristics of human motion analysis are discussed to highlight trends in the domain and to point out limitations of the current state of the art.
Journal ArticleDOI

A SWOT analysis of the field of virtual reality rehabilitation and therapy

TL;DR: It is hoped that this structured examination of the factors relevant to the current and future status of VR rehabilitation will provide a good overview of the key issues and concerns that are relevant for understanding and advancing this vital application area.
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