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Journal ArticleDOI

Applying the Technology Acceptance Model to the introduction of healthcare information systems

TLDR
A conceptual model, appropriate for the intention to use healthcare information systems, is proposed by adopting the system, service, and information qualities covered in the Information System Success Model proposed by DeLone and Mclean as the external variables and integrating the three dimensions of perceived usefulness, perceived ease of use, and intention toUse.
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This article is published in Technological Forecasting and Social Change.The article was published on 2011-05-01. It has received 436 citations till now. The article focuses on the topics: Technology acceptance model & Information system.

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Citations
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A Conceptual Model of E-Government Adoption in Indonesia

TL;DR: An adoption model of technology in the context of e-Government is developed which incorporates some best practices related to the diffusion of technology such as TRI, TAM, UTAUT, IS/IT Success Model, as well as other factors influencing the adoption ofe-Government such as Trust and Compatibility based on previous research.
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What drives people to use automated vehicles? A meta-analytic review.

TL;DR: In this article, the authors investigated the underlying mechanisms for AV acceptance and how the mechanisms differed across subgroups by reviewing and synthesizing existing literature, and proposed AV acceptance models by extending the basic Technology Acceptance Model (TAM) with trust and perceived risk factors.
Journal ArticleDOI

Why hotel guests go mobile? Examining motives of business and leisure travelers.

TL;DR: In this paper, the authors examined two groups of hotel guests' different motives of using mobile technologies in order to examine the extended Technology Acceptance Model (TAM) for mobile technologies.
Journal ArticleDOI

Using game authoring platforms to develop screen-based simulated functional assessments in persons with executive dysfunction following traumatic brain injury.

TL;DR: A novel approach using a serious game authoring platform (eAdventure) for creating screen-based simulated functional assessments and indicates that the use of these types of authoring platforms could have positive long-term implications for neuropsychological research, opening the door to more reproducible, cooperative and efficient research.
Journal ArticleDOI

Antecedents of Purchase Intention at Starbucks in the Context of Covid-19 Pandemic

TL;DR: In this paper, the authors examined the determinants of coffee shop purchase intention and found that purchase intention is positively influenced by healthiness, hygiene, quarantine, ease of app use, and environmental responsibility.
References
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Journal ArticleDOI

A mathematical theory of communication

TL;DR: This final installment of the paper considers the case where the signals or the messages or both are continuously variable, in contrast with the discrete nature assumed until now.

Perceived Usefulness, Perceived Ease of Use, and User

TL;DR: Regression analyses suggest that perceived ease of use may actually be a causal antecdent to perceived usefulness, as opposed to a parallel, direct determinant of system usage.
Journal ArticleDOI

Perceived usefulness, perceived ease of use, and user acceptance of information technology

TL;DR: In this article, the authors developed and validated new scales for two specific variables, perceived usefulness and perceived ease of use, which are hypothesized to be fundamental determinants of user acceptance.
Journal ArticleDOI

Multivariate Data Analysis

TL;DR: In this paper, a six-step framework for organizing and discussing multivariate data analysis techniques with flowcharts for each is presented, focusing on the use of each technique, rather than its mathematical derivation.
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