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Approximate Equilibria and Ball Fusion.

TLDR
In this paper, the authors consider selfish routing over a network consisting of m parallel bottleneck links through which $n$ selfish users route their traffic trying to minimize their own expected latency.
Abstract
We consider selfish routing over a network consisting of m parallel links through which $n$ selfish users route their traffic trying to minimize their own expected latency. We study the class of mixed strategies in which the expected latency through each link is at most a constant multiple of the optimum maximum latency had global regulation been available. For the case of uniform links it is known that all Nash equilibria belong to this class of strategies. We are interested in bounding the coordination ratio (or price of anarchy) of these strategies defined as the worst-case ratio of the maximum (over all links) expected latency over the optimum maximum latency. The load balancing aspect of the problem immediately implies a lower bound Ω(ln m ln ln m) of the coordination ratio. We give a tight (up to a multiplicative constant) upper bound. To show the upper bound, we analyze a variant of the classical balls and bins problem, in which balls with arbitrary weights are placed into bins according to arbitrary probability distributions. At the heart of our approach is a new probabilistic tool that we call ball fusion; this tool is used to reduce the variant of the problem where balls bear weights to the classical version (with no weights). Ball fusion applies to more general settings such as links with arbitrary capacities and other latency functions.

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Citations
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Proceedings ArticleDOI

The price of anarchy of finite congestion games

TL;DR: The price of anarchy of pure Nash equilibria in congestion games with linear latency functions is considered and some of the results are extended to latency functions that are polynomials of bounded degree.
Proceedings ArticleDOI

Intrinsic robustness of the price of anarchy

TL;DR: This work proves a general and fundamental connection between the price of anarchy and its seemingly stronger relatives in classes of games with a sum objective, and identifies classes ofgames that are tight, in the sense that smoothness arguments are guaranteed to produce an optimal worst-case upper bound on the POA, even for the smallest set of interest (pure Nash equilibria).
Proceedings ArticleDOI

Tight bounds for worst-case equilibria

TL;DR: In this article, the worst-case coordination ratio on m parallel links was shown to be Θ(log m/log log log log m) where m is the number of parallel links.
Book ChapterDOI

The Structure and Complexity of Nash Equilibria for a Selfish Routing Game

TL;DR: This work provides a comprehensive collection of efficient algorithms, hardness results (both as NP-hardness and #P-completeness results), and structural results for these algorithmic problems related to the computation of Nash equilibria for the selfish routing game the authors consider.
Journal ArticleDOI

Selfish unsplittable flows

TL;DR: It is proved that any weighted network congestion game with linear edge delays admits a pure Nash equilibrium that can be found in pseudo-polynomial time.
References
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Book

Theory of Games and Economic Behavior

TL;DR: Theory of games and economic behavior as mentioned in this paper is the classic work upon which modern-day game theory is based, and it has been widely used to analyze a host of real-world phenomena from arms races to optimal policy choices of presidential candidates, from vaccination policy to major league baseball salary negotiations.
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Non-cooperative games

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TL;DR: In this article, it was shown that the set of equilibrium points of a two-person zero-sum game can be defined as a set of all pairs of opposing "good" strategies.
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TL;DR: This book introduces the basic concepts in the design and analysis of randomized algorithms and presents basic tools such as probability theory and probabilistic analysis that are frequently used in algorithmic applications.