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Book ChapterDOI

Deadzone analysis of 2D kinesthetic perception

TLDR
A data driven analysis of human perception of 2 D haptic data, and study possible structures of the perceptual deadzone, finding that a classifier which predicts better, gives a good structure of the deadzone.
Abstract
In this paper, we perform a data driven analysis of human perception of 2 D haptic data, and study possible structures of the perceptual deadzone. We describe an experimental set up where a user is subjected to a 2 D piecewise constant haptic force, and is asked to respond with a click whenever he/she feels any change in the stimuli. The jumps of the force vector are distributed in the first quadrant of a circle of radius 2 N. The timespacing between the jumps is a uniform random variable over a range of [2,3] seconds. A jump is labelled as perceived or nonperceived based on the clicks. After recording the haptic response of a user, we identify signal features and apply several classifiers to predict the user response. Our thesis is that a classifier which predicts better, gives a good structure of the deadzone. We start with the Weber and level crossings classifiers to predict the perceivability of a jump, and find that level crossings performs significantly better than the Weber classifier over a range of [0,2] N. The level crossings classifier gives the best fit circular deadzone. Then, we apply a general conic section based classifier which points towards an elliptical deadzone. The elliptical deadzone is studied in detail to study the directional behaviour. It is found that the accuracy of both the circular and elliptical deadzone are nearly identical for all the users. Additionally, eccentricity and orientation of the elliptical deadzone match well with that of the distribution of the input data. It signifies that a user does not have direction preference while perceiving the change in 2 D haptic force. Importance plot of the features used in a random forest classifier also confirms our observation.

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Citations
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Journal ArticleDOI

Haptic Codecs for the Tactile Internet

TL;DR: In this article, the authors present the fundamentals and state of the art in haptic codec design for the Tactile Internet and discuss how limitations of the human haptic perception system can be exploited for efficient perceptual coding of kinesthetic and tactile information.
Journal ArticleDOI

Design and Analysis of Predictive Sampling of Haptic Signals

TL;DR: This article identifies adaptive sampling strategies for haptic signals using classifiers based on level crossings and Weber’s law but also random forests using a variety of causal signal features and finds that the level crossing sampler is superior.
Proceedings ArticleDOI

PerceptNet: Learning Perceptual Similarity of Haptic Textures in Presence of Unorderable Triplets

TL;DR: This work presents a novel method to learn a perceptual metric based on data from human studies, based on a deep neural network that projects signals to an embedding space where the natural Euclidean distance accurately models the degree of dissimilarity between two signals.
Posted Content

PerceptNet: Learning Perceptual Similarity of Haptic Textures in Presence of Unorderable Triplets

TL;DR: In this article, a deep neural network is trained on non-numerical comparisons of triplets of signals, using a novel triplet loss that considers both types of triplet that are easy to order (inequality constraints), as well as those that are unorderable/ambiguous (equality constraints).
Book ChapterDOI

Does Just Noticeable Difference Depend on the Rate of Change of Kinesthetic Force Stimulus

TL;DR: This work designs an experimental set up where users are subjected to a continuous haptic force which starts increasing or decreasing from a fixed reference force value, and record the haptic responses and shows that the JND decreases for faster change in the stimulus.
References
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Journal ArticleDOI

Random Forests

TL;DR: Internal estimates monitor error, strength, and correlation and these are used to show the response to increasing the number of features used in the forest, and are also applicable to regression.
Proceedings Article

A study of cross-validation and bootstrap for accuracy estimation and model selection

TL;DR: The results indicate that for real-word datasets similar to the authors', the best method to use for model selection is ten fold stratified cross validation even if computation power allows using more folds.
Journal ArticleDOI

Bilateral control of teleoperators with time delay

TL;DR: In this paper, a control law for teleoperators is presented which overcomes the instability caused by time delay by using passivity and scattering theory, a criterion is developed which shows why existing bilateral control systems are unstable for certain environments, and why the proposed bilateral control law is stable for any environment and any time delay.
Journal ArticleDOI

Optimization by Simulated Annealing: Quantitative Studies

TL;DR: Experimental studies of the simulated annealing method are presented and its computational efficiency when applied to graph partitioning and traveling salesman problems are presented.
Journal ArticleDOI

Perception-Based Data Reduction and Transmission of Haptic Data in Telepresence and Teleaction Systems

TL;DR: The experimental results show that the presented approach is able to reduce the packet rate between an operator and a teleoperator by up to 90% of the original rate without affecting the performance of the system.