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Dynamic RAN Slicing for Service-Oriented Vehicular Networks via Constrained Learning

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TLDR
This paper proposes a two-layer constrained RL algorithm, named RAWS, which effectively reduces the system cost while satisfying QoS requirements with a high probability, as compared with benchmarks.
Abstract
In this paper, we investigate a radio access network (RAN) slicing problem for Internet of vehicles (IoV) services with different quality of service (QoS) requirements, in which multiple logically-isolated slices are constructed on a common roadside network infrastructure. A dynamic RAN slicing framework is presented to dynamically allocate radio spectrum and computing resource, and distribute computation workloads for the slices. To obtain an optimal RAN slicing policy for accommodating the spatial-temporal dynamics of vehicle traffic density, we first formulate a constrained RAN slicing problem with the objective to minimize long-term system cost. This problem cannot be directly solved by traditional reinforcement learning (RL) algorithms due to complicated coupled constraints among decisions. Therefore, we decouple the problem into a resource allocation subproblem and a workload distribution subproblem, and propose a two-layer constrained RL algorithm, named R esource A llocation and W orkload di S tribution (RAWS) to solve them. Specifically, an outer layer first makes the resource allocation decision via an RL algorithm, and then an inner layer makes the workload distribution decision via an optimization subroutine. Extensive trace-driven simulations show that the RAWS effectively reduces the system cost while satisfying QoS requirements with a high probability, as compared with benchmarks.

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Holistic Network Virtualization and Pervasive Network Intelligence for 6G

TL;DR: This tutorial paper looks into the evolution and prospect of network architecture and proposes a novel conceptual architecture for the 6th generation (6G) networks, which can facilitate three types of interplay, i.e., the interplay between digital twin and network slicing paradigms, between model-driven and data-driven methods for network management, and between virtualization and AI.
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Optimizing Federated Learning in Distributed Industrial IoT: A Multi-Agent Approach

TL;DR: In this article, the authors proposed a reinforcement on federated learning (RoF) scheme, based on deep multi-agent reinforcement learning, to solve the problem of joint decision of device selection and computing and spectrum resource allocation in distributed industrial IoT networks.
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Deep Reinforcement Learning Based Resource Management for DNN Inference in Industrial IoT

TL;DR: This paper introduces an end-edge-cloud orchestration architecture, in which the inference task assignment and DNN model placement are flexibly coordinated, and a deep reinforcement learning based resource management scheme is proposed to make real-time optimal resource allocation decisions.
Journal ArticleDOI

Joint RAN Slicing and Computation Offloading for Autonomous Vehicular Networks: A Learning-Assisted Hierarchical Approach

TL;DR: A two-timescale radio access network (RAN) slicing and computing task offloading problem is investigated for a cloud-enabled autonomous vehicular network (C-AVN) and a two- Timescale hierarchical optimization framework is proposed to maximize both communication and computing resource utilization.
Posted Content

AI-Native Network Slicing for 6G Networks.

TL;DR: In this article, an artificial intelligence (AI)-native network slicing architecture for 6G networks is proposed to facilitate intelligent network management and support emerging AI services, where AI solutions are investigated for the entire lifecycle of network slicing, i.e., AI for slicing.
References
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Book

Reinforcement Learning: An Introduction

TL;DR: This book provides a clear and simple account of the key ideas and algorithms of reinforcement learning, which ranges from the history of the field's intellectual foundations to the most recent developments and applications.
Journal ArticleDOI

Efficient Multi-User Computation Offloading for Mobile-Edge Cloud Computing

TL;DR: In this article, a game theoretic approach for computation offloading in a distributed manner was adopted to solve the multi-user offloading problem in a multi-channel wireless interference environment.
Proceedings Article

Continuous control with deep reinforcement learning

TL;DR: In this paper, an actor-critic, model-free algorithm based on the deterministic policy gradient is proposed to operate over continuous action spaces, which is able to find policies whose performance is competitive with those found by a planning algorithm with full access to the dynamics of the domain.
Posted Content

Efficient Multi-User Computation Offloading for Mobile-Edge Cloud Computing

TL;DR: This paper designs a distributed computation offloading algorithm that can achieve a Nash equilibrium, derive the upper bound of the convergence time, and quantify its efficiency ratio over the centralized optimal solutions in terms of two important performance metrics.
Proceedings Article

Addressing Function Approximation Error in Actor-Critic Methods

TL;DR: In this paper, the authors show that the overestimation bias persists in an actor-critic setting and propose novel mechanisms to minimize its effects on both the actor and the critic.
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