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Journal ArticleDOI

Emboldened by Embodiment Six Precepts for Research on Embodied Learning and Mixed Reality

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TLDR
In this paper, the authors describe an emerging paradigm of educational research that pairs theories of embodied learning with a class of immersive technologies referred to as mixed reality (MR), where, for example, students can use their bodies to simulate an orbit around a virtual planet.
Abstract
The authors describe an emerging paradigm of educational research that pairs theories of embodied learning with a class of immersive technologies referred to as mixed reality (MR). MR environments merge the digital with the physical, where, for example, students can use their bodies to simulate an orbit around a virtual planet. Recent research supports the idea that body activity can be an important catalyst for generating learning, and new technologies are being developed that use natural human physicality and gesture as input. However, existing research on embodied learning technologies has been disparate, driven largely by specific technical innovations and constraints, and often lacking a clear focus on establishing their efficacy in educational contexts. On the basis of the unique characteristics of these technologies and on their own experiences conducting research in this area, the authors put forth six precepts for embodied learning technology researchers that pertain to the rationale, design, and...

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Citations
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Journal ArticleDOI

Teaching students to think spatially through embodied actions: Design principles for learning environments in science, technology, engineering, and mathematics

TL;DR: The evidence that the human mind is embodied is reviewed, and a set of design principles are proposed to aid researchers, designers, and practitioners in creating and evaluating learning environments that align principled embodied actions to targets of spatial thinking in science, technology, engineering, and mathematics.

Grounded and Embodied Mathematical Cognition: Promoting Mathematical Insight and Proof Using Action and Language.

TL;DR: In this article, grounded and embodied mathematical cognition (GEMC) is proposed to guide the design of a video game-based learning environment intended to promote students' mathematical insights and informal proofs by eliciting dynamic gestures through in-game directed actions.
Book ChapterDOI

The Necessary Nine: Design Principles for Embodied VR and Active Stem Education.

TL;DR: This chapter explores the two profound affordances of VR for learning; namely (1) the sense of presence attendant with immersive VR, and (2) the active learning associated with movement/gestures in a three-dimensional virtual world.
Journal ArticleDOI

Embodied Pathways and Ethical Trails: Studying Learning in and through Relational Histories

TL;DR: In this paper, the authors foregrounded the histo-logic of the semiotic resources people use as they think together within different domains, but this research did not typically foreground the histology of the semantic resources used by people.
Journal ArticleDOI

Augmented reality enhanced cognitive engagement: designing classroom-based collaborative learning activities for young language learners

TL;DR: This article presented an AR-supported Chinese character learning game designed for young learners and investigated its effects on learners' cognitive engagement in classroom learning, finding that learners were more continuously engaged in the learning activities designed for enabling selfgenerated contexts.
References
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Journal ArticleDOI

Metaphors We Live by

TL;DR: Lakoff and Johnson as discussed by the authors present a very attractive book for linguists to read, which is written in a direct and accessible style; while it introduces and uses a number of new terms, for the most part it is free of jargon.
Journal Article

A Taxonomy of Mixed Reality Visual Displays

TL;DR: Paul Milgram's research interests include display and control issues in telerobotics and virtual environments, stereoscopic video and computer graphics, cognitive engineering, and human factors issues in medicine.
Journal ArticleDOI

Six views of embodied cognition.

TL;DR: The sixth claim has received the least attention in the literature on embodied cognition, but it may in fact be the best documented and most powerful of the six claims.
Book

How the body shapes the mind

TL;DR: In this article, the authors investigate the origins of the notion of EMBODIMENT and explore the connections between physics, philosophy, and pathology, focusing on pseudoscience.
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