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Journal ArticleDOI

Emboldened by Embodiment Six Precepts for Research on Embodied Learning and Mixed Reality

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TLDR
In this paper, the authors describe an emerging paradigm of educational research that pairs theories of embodied learning with a class of immersive technologies referred to as mixed reality (MR), where, for example, students can use their bodies to simulate an orbit around a virtual planet.
Abstract
The authors describe an emerging paradigm of educational research that pairs theories of embodied learning with a class of immersive technologies referred to as mixed reality (MR). MR environments merge the digital with the physical, where, for example, students can use their bodies to simulate an orbit around a virtual planet. Recent research supports the idea that body activity can be an important catalyst for generating learning, and new technologies are being developed that use natural human physicality and gesture as input. However, existing research on embodied learning technologies has been disparate, driven largely by specific technical innovations and constraints, and often lacking a clear focus on establishing their efficacy in educational contexts. On the basis of the unique characteristics of these technologies and on their own experiences conducting research in this area, the authors put forth six precepts for embodied learning technology researchers that pertain to the rationale, design, and...

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Citations
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Advantages and challenges associated with augmented reality for education: A systematic review of the literature

TL;DR: In this article, a systematic review of the literature on augmented reality (AR) used in educational settings is presented, considering factors such as publication year, learner type (e.g., K-12, higher education, and adult), technologies in AR, and the advantages and challenges of using AR in educational setting.
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Enhancing learning and engagement through embodied interaction within a mixed reality simulation

TL;DR: Results of the study indicate that enacting concepts and experiencing critical ideas in physics through whole-body activity leads to significant learning gains, higher levels of engagement, and more positive attitudes towards science.
Journal ArticleDOI

Physical Experience Enhances Science Learning

TL;DR: The physical experience, a brief exposure to forces associated with angular momentum, significantly improved quiz scores and was explained by activation of sensorimotor brain regions when students later reasoned about angular momentum.
Journal ArticleDOI

Immersive VR and Education: Embodied Design Principles That Include Gesture and Hand Controls

TL;DR: The primary focus of this article is on the embodiment afforded by gesture in 3D for learning, and the new generation of hand controllers induces embodiment and agency via meaningful and congruent movements with the content to be learned.
Journal ArticleDOI

An Embedded and Embodied Cognition Review of Instructional Manipulatives

TL;DR: The authors argued that perceptual and interactive richness may provide opportunities for alleviating cognitive load, and that transfer of learning is not reliant on decontextualized knowledge but may draw on previous sensorimotor experiences of the kind afforded by perceptual or interactive richness of manipulatives.
References
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Book

How Computer Games Help Children Learn

TL;DR: Gee as mentioned in this paper describes the future of education and how we get there in the context of the Industrial School and beyond the industrial school. But he does not discuss the role of technology in education.
Book

Teaching Every Student in the Digital Age: Universal Design for Learning

David H. Rose, +1 more
TL;DR: This chapter help teachers had the, digital age universal design for exceptional, however a rich array of text udl principles.
Journal ArticleDOI

Travel broadens the mind

TL;DR: It is concluded that, in infancy, the onset of locomotor experience brings about widespread consequences, and after infancy, can be responsible for an enduring role in development by maintaining and updating existing skills.
Journal ArticleDOI

Environmental Detectives—the development of an augmented reality platform for environmental simulations

TL;DR: A development process in creating a development platform for augmented reality games that draws from rapid prototyping, learner-centered software, and contemporary game design methodologies is described and an approach to designing educational software on emerging technology platforms is articulate.
Journal ArticleDOI

Visible embodiment: Gestures as simulated action

TL;DR: This work argues that gestures emerge from perceptual and motor simulations that underlie embodied language and mental imagery, and proposes the gestures-as-simulated-action framework to explain how gestures might arise from an embodied cognitive system.
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