Journal ArticleDOI
How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence
Reads0
Chats0
TLDR
The current meta-analysis synthesizes decades of empirical research examining the effect of immersive system technology on user experiences of presence and finds that technological immersion has a medium-sized effect on presence.Abstract:
The concept of presence, or “being there” is a frequently emphasized factor in immersive mediated environments. It is often assumed that greater levels of immersive quality elicit higher levels of presence, in turn enhancing the effectiveness of a mediated experience. To investigate this assumption the current meta-analysis synthesizes decades of empirical research examining the effect of immersive system technology on user experiences of presence. Aggregating 115 effect sizes from 83 studies, it finds that technological immersion has a medium-sized effect on presence. Additionally, results show that increased levels of user-tracking, the use of stereoscopic visuals, and wider fields of view of visual displays are significantly more impactful than improvements to most other immersive system features, including quality of visual and auditory content. These findings are discussed in light of theoretical accounts of the presence construct as well as practical implications for design.read more
Citations
More filters
Journal ArticleDOI
The Digital Workforce and the Workplace of the Future
TL;DR: In this article, the authors reflect on ways increased prevalence of technology and digital natives entering the workplace influence how work is approached and suggest both digital natives and digital immigrants could have the skills needed to utilize technology for manipulating data, problem solving, and new product creation.
Journal ArticleDOI
Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review
TL;DR: It is concluded that the balance of evidence favors a negative relationship between the two factors which is driven principally by sensory integration processes.
Proceedings ArticleDOI
Combating VR sickness through subtle dynamic field-of-view modification
Ajoy S. Fernandes,Steven Feiner +1 more
TL;DR: By strategically and automatically manipulating FOV during a VR session, the degree of VR sickness perceived by participants can be reduced and help them adapt to VR, without decreasing their subjective level of presence, and minimizing their awareness of the intervention.
Journal ArticleDOI
A Systematic Review of Social Presence: Definition, Antecedents, and Implications.
TL;DR: A systematic review of 233 separate findings identified from 152 studies that investigate the factors (i.e., immersive qualities, contextual differences, and individual psychological traits) that predict social presence is offered.
Journal ArticleDOI
A Survey of Presence and Related Concepts
TL;DR: A meta-analysis of existing presence models is presented and a model of presence informed by Slater’s Place Illusion and Plausibility Illusion constructs is proposed.
References
More filters
Book
Statistical Power Analysis for the Behavioral Sciences
TL;DR: The concepts of power analysis are discussed in this paper, where Chi-square Tests for Goodness of Fit and Contingency Tables, t-Test for Means, and Sign Test are used.
Book
Applied multiple regression/correlation analysis for the behavioral sciences
TL;DR: In this article, the Mathematical Basis for Multiple Regression/Correlation and Identification of the Inverse Matrix Elements is presented. But it does not address the problem of missing data.
Book
Practical Meta-Analysis
Mark W. Lipsey,David B. Wilson +1 more
TL;DR: This paper presents a meta-analysis procedure called “Meta-Analysis Interpretation for Meta-Analysis Selecting, Computing and Coding the Effect Size Statistic and its applications to Data Management Analysis Issues and Strategies.
Journal ArticleDOI
Applied Multiple Regression/Correlation Analysis for the Behavioral Sciences.
Journal ArticleDOI
Measuring Presence in Virtual Environments: A Presence Questionnaire
Bob G. Witmer,Michael J. Singer +1 more
TL;DR: Combined results from four experiments lead to the following conclusions: the PQ and ITQ are internally consistent measures with high reliability; there is a weak but consistent positive relation between presence and task performance in VEs; individuals who report more simulator sickness symptoms in VE report less presence than those who report fewer symptoms.
Related Papers (5)
Measuring Presence in Virtual Environments: A Presence Questionnaire
Bob G. Witmer,Michael J. Singer +1 more
A framework for immersive virtual environments five: Speculations on the role of presence in virtual environments
Mel Slater,Sylvia Wilbur +1 more