Q2. What are the future works in "Indoor scene reconstruction using feature sensitive primitive extraction and graph-cut" ?
As future work, the authors will investigate the use of non-planar primitives and non-vertical walls in order to both improve accuracy and decrease complexity by simplifying the space partitioning. The authors will also further investigate regularization through the Hough transform.
Q3. How do the authors construct a watertight model of an indoor space?
Through global energy minimization the authors label the cells of a 3D space partitioning in order to reconstruct a watertight model consolidating missing data.
Q4. What is the first technical contribution for the reconstruction of a cluttered indoor space?
Their first technical contribution is a multi-scale, feature-preserving approach for detecting walls as line segments, followed by global clustering in a Hough transform space in order to align the reconstructed model with the permanent structures.
Q5. What is the way to trade data faithfulness for regularity?
As the clustering is also restricted by the choice of ǫ, a coarser resolution of the Hough Accumulator can be used as a starting point for parameterization: 2◦ · τ. α is used to trade data faithfulness for regularity in the energy minimization formulation.
Q6. How do the authors partition the bounding box?
The authors partition the bounding box by first splitting the horizontal cross section of the bounding box into single 2D cell decomposition and stacking copies of that 2D cell decomposition vertically to yield the 3D space partitioning.
Q7. What are the common knowledge assumptions for the reconstruction of permanent structures?
Common knowledge assumptions are piecewise planar permanent structures and Manhattan-World scenes, i.e., exactly three orthogonal directions: two for the walls and one for floors and ceilings.
Q8. Why do larger cells receive a higher penalty from the regularization term?
Due to the different sizes of cells, larger cells receive a higher penalty from the regularization term as they have a larger surface area.
Q9. How do the authors reconstruct a scene in a cluttered environment?
Through detecting the permanent structures in a cluttered scene the authors reconstruct a model of the indoor space with satisfactory tradeoff between accuracy and low complexity.
Q10. What is the rationale for the ray cast from a point?
Their rationale is, that a ray cast from a point has an odd number of intersections with the geometry if the point is in empty space and an even number if it is in solid space.
Q11. How much noise is required for clustering of the wall directions?
Compared to commercial-grade laser scanners the high level of noise requires a high tolerance value (ǫ = 6 cm) for clustering of the wall directions.
Q12. How is the binary labeling problem solved?
The authors formulated this binary labeling problem as a global energy minimization, solved through a graph-cut algorithm (Boykov et al., 2001).
Q13. How is the algorithmic complexity of the ray casting?
The algorithmic complexity of the ray casting is quadratic in the number of cells of the space decomposition, this number being itself related to the level of detail adjusted through a tolerant or selective line clustering.