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Open AccessJournal ArticleDOI

Modeling Lane-Changing Behavior in a Connected Environment: A Game Theory Approach

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TLDR
A lane-changing model based on a game-theoretical approach that endogenously accounts for the flow of information in a connected vehicular environment is presented and provides a greater level of realism than a basic gap-acceptance model.
Abstract
Vehicle-to-Vehicle communications provide the opportunity to create an internet of cars through the recent advances in communication technologies, processing power, and sensing technologies. A connected vehicle receives real-time information from surrounding vehicles; such information can improve drivers’ awareness about their surrounding traffic condition and lead to safer and more efficient driving maneuvers. Lane-changing behavior,as one of the most challenging driving maneuvers to understand and to predict, and a major source of congestion and collisions, can benefit from this additional information.This paper presents a lane-changing model based on a game-theoretical approach that endogenously accounts for the flow of information in a connected vehicular environment.A calibration approach based on the method of simulated moments is presented and a simplified version of the proposed framework is calibrated against Next Generation Simulation (NGSIM) data. The prediction capability of the simplified model is validated. It is concluded the presented framework is capable of predicting lane-changing behavior with limitations that still need to be addressed. Finally, a simulation framework based on the fictitious play is proposed. The simulation results revealed that the presented lane-changing model provides a greater level of realism than a basic gap-acceptance model.

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Journal ArticleDOI

Limitations of current traffic models and strategies to address them

TL;DR: Four limitations in both traffic flow theory and simulation are identified, namely the lack of model consistency among macroscopic models and between microscopic and macroscopy models, the lack-of-model flexibility to admit driver heterogeneity, the inability to look ahead into the near future, and the loss of model expandability beyond one dimensional traffic.
Journal ArticleDOI

A Repeated Game Freeway Lane Changing Model

TL;DR: A game-theoretical decision-making model is developed that produces superior performance to a one-shot game model when simulating actual freeway merging behaviors and can be used to develop automated vehicle driving strategies.
Journal ArticleDOI

A two-stage safety evaluation model for the red light running behaviour of pedestrians using the game theory

- 01 Mar 2022 - 
TL;DR: In this article , the risk of pedestrian-vehicle conflicts attributed to the red-light running behavior of pedestrians using a two-stage modeling framework is estimated using a quantal response equilibrium method.
Journal ArticleDOI

Multi-Player Dynamic Game-Based Automatic Lane-Changing Decision Model under Mixed Autonomous Vehicle and Human-Driven Vehicle Environment:

TL;DR: Simulation results show the efficiency of the proposed multi-player dynamic game-based algorithm for lane-changing decision making by AVs under a mixed AV-HV environment using Next Generation Simulation data as the background traffic flow.
Journal ArticleDOI

The benefits of cooperative policies for transportation network protection from sea level rise: A case study of the San Francisco Bay Area

TL;DR: In this article, the authors investigate the influence of decision-maker behavior on policies that are likely to be adopted for the protection of highway infrastructure against inundations resulting from sea level rise.
References
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Prospect theory: an analysis of decision under risk

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Congested traffic states in empirical observations and microscopic simulations

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Journal ArticleDOI

Games with Incomplete Information Played by Bayesian Players, I-III

TL;DR: The paper develops a new theory for the analysis of games with incomplete information where the players are uncertain about some important parameters of the game situation, such as the payoff functions, the strategies available to various players, the information other players have about the game, etc.
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