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Practical Design Patterns for Teaching and Learning with Technology

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TLDR
The participatory patterns workshop as discussed by the authors is a method for doing this through engaging practitioners in collaborative reflection leading to the production of structured representations of design knowledge, which can be used to address challenges in teaching and learning with technology.
Abstract
These are challenging times in which to be an educator. The constant flow of innovation offers new opportunities to support learners in an environment of ever-shifting demands. Educators work as they have always done: making the most of the resources at hand, and dealing with constraints, to provide experiences which foster growth. This was John Dewey’s ideal of education 80 years ago and it is still relevant today. This view sees education as a practice that achieves its goals through creative processes involving both craft and design. Craft is visible in the resources that educators produce and in their interactions with learners. Design, though, is tacit, and educators are often unaware of their own design practices. The rapid pace of change is shifting the balance from craft to design, requiring that educators’ design work become visible, shareable and malleable. The participatory patterns workshop is a method for doing this through engaging practitioners in collaborative reflection leading to the production of structured representations of design knowledge. The editors have led many such workshops and this book is a record of that endeavour and its outcomes in the form of practical design narratives, patterns and scenarios that can be used to address challenges in teaching and learning with technology.

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Citations
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TL;DR: This book discusses the role of Mediating Artifacts in learning design, and the needs of pedagogical planners, in the context of the changing digital landscape of education.
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Proceedings ArticleDOI

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TL;DR: Five patterns of hybrid pedagogy which enable sharing between learners and educators are introduced which address educational values such as self-expression, contribution becomes both simpler and more diverse, openness, flow of activities, and inclusion.
Proceedings ArticleDOI

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References
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Journal ArticleDOI

The psychology of everyday things

TL;DR: In this paper, the authors argue that even the smartest among us can feel inept as we fail to figure our which light switch or oven burner to turn on, or whether to push, pull, or slide a door.
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TL;DR: Usability Engineering: Scenario-Based Development of Human-Computer Interaction as discussed by the authors focuses on the realities of product development, showing how user interaction scenarios can make usability practices an integral part of interactive system development.