BookDOI
Practical Design Patterns for Teaching and Learning with Technology
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TLDR
The participatory patterns workshop as discussed by the authors is a method for doing this through engaging practitioners in collaborative reflection leading to the production of structured representations of design knowledge, which can be used to address challenges in teaching and learning with technology.Abstract:
These are challenging times in which to be an educator. The constant flow of innovation offers new opportunities to support learners in an environment of ever-shifting demands. Educators work as they have always done: making the most of the resources at hand, and dealing with constraints, to provide experiences which foster growth. This was John Dewey’s ideal of education 80 years ago and it is still relevant today. This view sees education as a practice that achieves its goals through creative processes involving both craft and design. Craft is visible in the resources that educators produce and in their interactions with learners. Design, though, is tacit, and educators are often unaware of their own design practices. The rapid pace of change is shifting the balance from craft to design, requiring that educators’ design work become visible, shareable and malleable. The participatory patterns workshop is a method for doing this through engaging practitioners in collaborative reflection leading to the production of structured representations of design knowledge. The editors have led many such workshops and this book is a record of that endeavour and its outcomes in the form of practical design narratives, patterns and scenarios that can be used to address challenges in teaching and learning with technology.read more
Citations
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BookDOI
Designing for learning in an open world
TL;DR: This book discusses the role of Mediating Artifacts in learning design, and the needs of pedagogical planners, in the context of the changing digital landscape of education.
BookDOI
Bildung, Schule, Digitalisierung
TL;DR: Waxmann et al. as mentioned in this paper present a survey of Schulpadagogie and Medienpadagogia in Germany, focusing on the following topics: Schulpagiaschule, Medienpagia, and Schule.
BookDOI
Positive psychological intervention design and protocols for multi-cultural contexts
L.E. van Zyl,Sebastiaan Rothmann +1 more
TL;DR: In this article, the authors argue that the lack of replicability and poor effectiveness of PPIs are a function of problems occurring in five areas: (a) intervention design, recruitment and retention of participants, adoption, issues with intervention fidelity and implementation, and (e) efficacy or effectivity evaluation.
Proceedings ArticleDOI
Sharing is Caring
TL;DR: Five patterns of hybrid pedagogy which enable sharing between learners and educators are introduced which address educational values such as self-expression, contribution becomes both simpler and more diverse, openness, flow of activities, and inclusion.
Proceedings ArticleDOI
Towards a pattern language for hybrid education
TL;DR: An initial framework for a pattern language of hybrid education is offered, the pattern categories for hybrid education, the different design patterns contained in these and the outcome of the value workshop and the vision workshop are described in order to show both the underlying value and vision foundation for the pattern language.
References
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Journal ArticleDOI
The psychology of everyday things
TL;DR: In this paper, the authors argue that even the smartest among us can feel inept as we fail to figure our which light switch or oven burner to turn on, or whether to push, pull, or slide a door.
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Rethinking University Teaching: A Framework for the Effective Use of Educational Technology
TL;DR: This book analyzes teaching methods and media introduction - categories of media forms: audio-visual media hypermedia interactive media adaptive media discursive media effective teaching with multi-media methods.
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Usability Engineering: Scenario-Based Development of Human-Computer Interaction
Mary Beth Rosson,John M. Carroll +1 more
TL;DR: Usability Engineering: Scenario-Based Development of Human-Computer Interaction as discussed by the authors focuses on the realities of product development, showing how user interaction scenarios can make usability practices an integral part of interactive system development.