Open AccessDissertation
Study of Electroencephalographic Signal Processing and Classification Techniques towards the use of Brain-Computer Interfaces in Virtual Reality Applications
TLDR
This study designed a self-paced BCI and proposed an interaction technique which enables the user to send high-level commands and suggested that a user could explore a virtual museum faster with this interaction technique than with current techniques.Abstract:
A Brain-Computer Interface (BCI) is a communication system which enables its users to send commands to a computer by using brain activity only, this brain activity being measured, generally by ElectroEncephaloGraphy (EEG), and processed by the system. In the first part of this thesis, dedicated to EEG signal processing and classification techniques, we aimed at designing interpretable and more efficient BCI. To this end, we first proposed FuRIA, a feature extraction algorithm based on inverse solutions. This algorithm can automatically identify relevant brain regions and frequency bands for classifying mental states. We also proposed and studied the use of Fuzzy Inference Systems (FIS) for classification. Our evaluations showed that FuRIA and FIS could reach state-of-the-art results in terms of classification performances. Moreover, we proposed an algorithm that uses both of them in order to design a fully interpretable BCI system. Finally, we proposed to consider self-paced BCI design as a pattern rejection problem. Our study introduced novel techniques and identified the most appropriate classifiers and rejection techniques for self-paced BCI design. In the second part of this thesis, we focused on designing virtual reality (VR) applications controlled by a BCI. First, we studied the performances and preferences of participants who interacted with an entertaining VR application, thanks to a self-paced BCI. Our results stressed the need to use subject-specific BCI as well as the importance of the visual feedback. Then, we developed a VR application which enables a user to explore a virtual museum by using thoughts only. In order to do so, we designed a self-paced BCI and proposed an interaction technique which enables the user to send high-level commands. Our first evaluation suggested that a user could explore the museum faster with this interaction technique than with current techniques.read more
Citations
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The Self-Organizing Map
TL;DR: An overview of the self-organizing map algorithm, on which the papers in this issue are based, is presented in this article, where the authors present an overview of their work.
Journal ArticleDOI
Creating the feedback loop: closed-loop neurostimulation.
Adam O. Hebb,Jun Jason Zhang,Mohammad H. Mahoor,Christos Tsiokos,Charlie Matlack,Howard J. Chizeck,Nader Pouratian +6 more
TL;DR: This review addresses advances to date of the technology per se, but of the strategies to apply neuronal signals to trigger or modulate stimulation systems.
Journal ArticleDOI
A novel machine learning based feature selection for motor imagery EEG signal classification in Internet of medical things environment
Rajdeep Chatterjee,Tanmoy Maitra,SK Hafizul Islam,Mohammad Mehedi Hassan,Atif Alamri,Giancarlo Fortino +5 more
TL;DR: The proposed FDM based feature selection algorithm using holdout technique provides 80% and 78.57% accuracies for the 12 and 24 features AAR datasets respectively, which are even better than the performances obtained while using the original feature-sets (without using any feature selection technique).
Posted Content
A feasibility study on SSVEP-based interaction with motivating and immersive virtual and augmented reality.
Josef Faller,Brendan Z. Allison,Clemens Brunner,Reinhold Scherer,Dieter Schmalstieg,Gert Pfurtscheller,Christa Neuper +6 more
TL;DR: This is the first work to present an SSVEP BCI that operates using target stimuli integrated in immersive VR and AR (head-mounted display and camera) and can benefit patients by introducing more intuitive and effective real-world interaction.
References
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