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Journal ArticleDOI

The Potential of Social Identity for Equilibrium Selection

Roy Chen, +1 more
- 01 Oct 2011 - 
- Vol. 101, Iss: 6, pp 2562-2589
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TLDR
In this paper, a group-contingent social preference model was proposed and conditions under which social identity changes equilibrium selection for minimum-effort game in the laboratory under parameter configura tions, which lead to an inefficient loweffort equilibrium for subjects with no group identity.
Abstract
When does a common group identity improve efficiency in coordina tion games? To answer this question, we propose a group-contingent social preference model and derive conditions under which social identity changes equilibrium selection. We test our predictions in the minimum-effort game in the laboratory under parameter configura tions which lead to an inefficient low-effort equilibrium for subjects with no group identity. For those with a salient group identity, con sistent with our theory, we find that learning leads to ingroup coor dination to the efficient high-effort equilibrium. Additionally, our theoretical framework reconciles findings from a number of coordi nation game experiments. (JEL C71, C91, D71) Today's workplace comprises increasingly diverse social categories, including various racial, ethnic, religious, and linguistic groups. Within this environment, many organizations face competition among employees in different departments, as well as conflicts between permanent employees and contingent workers (tem porary, part-time, seasonal, and contracted employees). While a diverse work force contains a variety of abilities, experiences, and cultures which can lead to innovation and creativity, diversity may also be costly and counterproductive if members of work teams find it difficult to integrate their diverse backgrounds and work together (Shaun P. Hargreaves Heap and Daniel J. Zizzo 2009). This issue of integrating and motivating a diverse work force is thus an important consider ation for organizations. One method to achieve such integration is to develop a common identity. In practice, common identities have often been used to create common goals and values. To create a common identity and to teach individuals to work together toward a common purpose, companies have attempted various creative team-building exercises, such as simulated space missions where the crew works together to overcome malfunctions, perform research, and keep life sup port systems operational while navigating through space (J. R. Ball 1999), and

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Coordination via delay: Theory and experiment

TL;DR: In this paper , the authors studied the effect of delay in coordination games and showed that adding a delay option can significantly increase the occurrence of efficient outcomes, while the clear majority of subjects in their experiment take the unique iteratedly undominated strategy and not other strategies that are implied by equilibrium analysis.
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Testing team reasoning: Group identification is related to coordination in pure coordination games

TL;DR: In this paper , the authors examined the effects of group identity, measured by the inclusion of other in self (IOS) scale, on performance in nondescript coordination games, where there are several equilibria but no explicit descriptions that a player can use to distinguish any one strategy from others apart from the payoff from coordinating on it.
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Subtle primes of in-group and out-group affiliation change votes in a large scale field experiment

TL;DR: In this article , the authors conducted a large-scale field experiment in a real-world high-information context to test the influence of social identity and found strong evidence of in-group favoritism based on national identity.
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Symbols, Group Identity and the Hold-up Problem

TL;DR: In this article, the role of group identity, created by the use of symbols, in mitigating the hold-up problem was investigated in a laboratory experiment with color t-shirts as a team symbol.
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Inequality in minimum-effort coordination

TL;DR: In this paper, the authors investigate the effect of unequal equilibrium payoffs in the MEG and find that players are better able to coordinate on an equal rather than an unequal Pareto-dominant equilibrium.
References
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Book

Content analysis: an introduction to its methodology

TL;DR: History Conceptual Foundations Uses and Kinds of Inference The Logic of Content Analysis Designs Unitizing Sampling Recording Data Languages Constructs for Inference Analytical Techniques The Use of Computers Reliability Validity A Practical Guide
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TL;DR: A theory of intergroup conflict and some preliminary data relating to the theory is presented in this article. But the analysis is limited to the case where the salient dimensions of the intergroup differentiation are those involving scarce resources.
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TL;DR: Z-Tree as mentioned in this paper is a toolbox for ready-made economic experiments, which allows programming almost any kind of experiments in a short time and is stable and easy to use.
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A Theory of Fairness, Competition and Cooperation

TL;DR: This article showed that if a fraction of the people exhibit inequality aversion, stable cooperation is maintained although punishment is costly for those who punish, and they also showed that when they are given the opportunity to punish free riders, stable cooperations are maintained.