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Journal ArticleDOI

Towards Wearability in Fingertip Haptics: A 3-DoF Wearable Device for Cutaneous Force Feedback

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TLDR
Design guidelines for wearable haptics are introduced and a novel 3-DoF wearable haptic interface able to apply force vectors directly to the fingertip is presented, able to exert up to 1.5 N.
Abstract
Wearability will significantly increase the use of haptics in everyday life, as has already happened for audio and video technologies. The literature on wearable haptics is mainly focused on vibrotactile stimulation, and only recently, wearable devices conveying richer stimuli, like force vectors, have been proposed. This paper introduces design guidelines for wearable haptics and presents a novel 3-DoF wearable haptic interface able to apply force vectors directly to the fingertip. It consists of two platforms: a static one, placed on the back of the finger, and a mobile one, responsible for applying forces at the finger pad. The structure of the device resembles that of parallel robots, where the fingertip is placed in between the static and the moving platforms. This work presents the design of the wearable display, along with the quasi-static modeling of the relationship between the applied forces and the platform's orientation and displacement. The device can exert up to 1.5 N, with a maximum platform inclination of 30 degree. To validate the device and verify its effectiveness, a curvature discrimination experiment was carried out: employing the wearable device together with a popular haptic interface improved the performance with respect of employing the haptic interface alone.

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Citations
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Book ChapterDOI

A Multi-modal Auditory-Visual-Tactile e-Learning Framework

TL;DR: In this paper , a haptic-enabled framework for hands-on e-learning is introduced, which enables a fully immersive tactile, auditory, and visual experience for science, technology, engineering, and mathematics departments.
Patent

3D haptics for interactive computer systems

TL;DR: In this paper, an actuator module is arranged to adjust the position of the contact device relative to the handle. But the actuator is not used to control the control module in communication with the virtual environment.
Proceedings ArticleDOI

Ungrounded Vari-Dimensional Tactile Fingertip Feedback for Virtual Object Interaction

TL;DR: In this paper, the authors investigate how the dimensionality of cutaneous fingertip feedback affects user movements and virtual object recognition, and show that higher-dimensional tactile feedback may indeed allow completion of a wider range of virtual tasks, but that feedback dimensionality surprisingly does not greatly affect the exploratory techniques employed by the user.
Journal ArticleDOI

Mass simulation in VR using vibrotactile feedback and a co-located physically-based virtual hand

TL;DR: In this paper , a physically-based virtual hand with improved co-location and a complementary vibrotactile effect on the index fingertip is used to give the sensation of mass to objects in virtual reality.
Proceedings ArticleDOI

Skin stroking haptic feedback glove for assisting blinds in navigation

TL;DR: Two techniques of haptic feedback are explored namely, Vibrotactile and Skin Stroking and it is shown that directional differentiating cues were better while using skin stroking haptic Feedback mechanism and more can be expected from this field in the future.
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Journal ArticleDOI

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