Journal ArticleDOI
Using affective human-machine interface to increase the operation performance in virtual construction crane training system: A novel approach
Iman Mohammad Rezazadeh,Xiangyu Wang,Mohammad Firoozabadi,Mohammad Firoozabadi,Mohammad Reza Hashemi Golpayegani,Mohammad Reza Hashemi Golpayegani +5 more
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TLDR
A virtual crane training system has been developed which can be controlled using control commands extracted from facial gestures and is capable to lift up loads/materials in the virtual construction sites and integrates affective computing concept into the conventional VR training platform for measuring the cognitive load and level of satisfaction during performance.About:
This article is published in Automation in Construction.The article was published on 2011-05-01. It has received 82 citations till now. The article focuses on the topics: Virtual training & Training system.read more
Citations
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A critical review of virtual and augmented reality (VR/AR) applications in construction safety
TL;DR: A generic taxonomy consisting of VR/AR technology characteristics, application domains, safety scenarios and evaluation methods is brought up to assist both researchers and industrial practitioners with appreciating the research and practice frontier ofVR/AR-CS and soliciting the latest VR/ AR applications.
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A critical review of the use of virtual reality in construction engineering education and training
TL;DR: It is found that the VR technologies adopted for CEET evolve over time, from desktop-based VR, immersive VR, 3D game- based VR, to Building Information Modelling (BIM)-enabled VR.
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Virtual reality applications for the built environment: Research trends and opportunities
TL;DR: This research explores the state-of-the-art in VR applications for the built environment by a mixed quantitative-qualitative review method and contributes to the body of knowledge by synthesizing the state of the art of VR technology for theBuilt environment and exposing its research needs.
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Bridging between Virtual Reality and accident simulation for training of process-industry operators
TL;DR: The paper discusses the benefits of integrating and interlinking a dynamic process simulator with a dynamic accident simulator in order to train operators to respond effectively to abnormal situations, thus enabling them to recognize and recover anomalies and malfunctions, especially when they might lead to accidents.
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A Smart Textile Based Facial EMG and EOG Computer Interface
TL;DR: It was found that 50 Hz noise levels in the printed textile electrodes were similar to commercial disposable electroencephalography electrodes, and the effect of a wearable approach on pressure variations and motion artefact is examined.
References
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Book
Affective Computing
TL;DR: Key issues in affective computing, " computing that relates to, arises from, or influences emotions", are presented and new applications are presented for computer-assisted learning, perceptual information retrieval, arts and entertainment, and human health and interaction.
Journal ArticleDOI
Myoelectric control systems—A survey
TL;DR: This paper reviews recent research and development in pattern recognition- and non-pattern recognition-based myoelectric control, and presents state-of-the-art achievements in terms of their type, structure, and potential application.
Journal ArticleDOI
Research on presence in virtual reality: a survey.
TL;DR: An investigation shows there has been substantial research for developing methods for measuring presence and research regarding factors that contribute to presence, but key knowledge elements in this area are still missing.
Journal ArticleDOI
Immersive training systems: Virtual reality and education and training
TL;DR: This paper focuses on immersion as the key added value of VR, and analyzes what cognitive variables are connected to immersion, how it is generated in synthetic environments, what immersion is, and what its benefits are.
Book
Multiple-task performance
TL;DR: Eggemeier et al. as mentioned in this paper proposed a multi-task supervisory control model based on multiple-cue probability learning and the design of information displays for multiple tasks, V.G.Lintern and C.Wickens model the acquisition of dual-task skills in a connectionist/control architecture, M.Detweiler and W.L.Schneider dual task methodology - some common problems, D.Damos ageing, divided attention and dual task performance, J.T.MacDowd et al development of skilled performance - an age-