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Virtual reality for the rehabilitation of the upper limb motor function after stroke: a prospective controlled trial

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TLDR
VR rehabilitation in post-stroke patients seems more effective than conventional interventions in restoring upper limb motor impairments and motor related functional abilities.
Abstract
Recent evidence has demonstrated the efficacy of Virtual Reality (VR) for stroke rehabilitation nonetheless its benefits and limitations in large population of patients have not yet been studied. To evaluate the effectiveness of non-immersive VR treatment for the restoration of the upper limb motor function and its impact on the activities of daily living capacities in post-stroke patients. A pragmatic clinical trial was conducted among post-stroke patients admitted to our rehabilitation hospital. We enrolled 376 subjects who had a motor arm subscore on the Italian version of the National Institutes of Health Stroke Scale (It-NIHSS) between 1 and 3 and without severe neuropsychological impairments interfering with recovery. Patients were allocated to two treatments groups, receiving combined VR and upper limb conventional (ULC) therapy or ULC therapy alone. The treatment programs consisted of 2 hours of daily therapy, delivered 5 days per week, for 4 weeks. The outcome measures were the Fugl-Meyer Upper Extremity (F-M UE) and Functional Independence Measure (FIM) scales. Both treatments significantly improved F-M UE and FIM scores, but the improvement obtained with VR rehabilitation was significantly greater than that achieved with ULC therapy alone. The estimated effect size of the minimal difference between groups in F-M UE and FIM scores was 2.5 ± 0.5 (P < 0.001) pts and 3.2 ± 1.2 (P = 0.007) pts, respectively. VR rehabilitation in post-stroke patients seems more effective than conventional interventions in restoring upper limb motor impairments and motor related functional abilities. Italian Ministry of Health IRCCS Research Programme 2590412

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DissertationDOI

Wearable Device for Immersive Virtual Reality Control and Application in Upper Limbs Motor Rehabilitation

TL;DR: Preliminary results for a low-cost wearable device integrated to VR environments aiming to provide a better quality rehabilitation process for most patient with motor disabilities are introduced.

A Game Changer: the Use of Digital Technologies in the Management of Upper Limb Rehabilitation Following Stroke

TL;DR: In this article, a meta-analysis literature search was carried out using the preferred reporting items for systematic review and meta-analyses (PRISMA) method, and articles were then categorized and pooled into the following groups; pro/anti/neutral for the use of digital technology.

Stroke Rehabilitation: A Role for the New Technologies?

TL;DR: The role of new interventions on the rehabilitation of stroke patients with hemiplegia and body asymmetry reveal that the new therapeutic approaches should be used as a complement of the standard therapy.
Proceedings ArticleDOI

Virtual reality to improve lower extremity function, kinematic parameters, and walking speed post-stroke: preliminary results

TL;DR: Results of the combined treatment of CP and VR treatment are positive in improving the performance of motor tasks and stability in leg stance on the plegic side, with improvement of functionality during walking.
Journal ArticleDOI

The Effects of Virtual Reality Training on Balance, Gross Motor Function, and Daily Living Ability in Children With Cerebral Palsy: Systematic Review and Meta-analysis

TL;DR: Zhang et al. as mentioned in this paper evaluated the effect of VR training on balance, gross motor function, and daily living ability in children with cerebral palsy (CP) and found that VR training can significantly improve the balance function and gross motor functions of children with CP.
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Eric R. Ziegel
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