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Virtual reality for the rehabilitation of the upper limb motor function after stroke: a prospective controlled trial

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TLDR
VR rehabilitation in post-stroke patients seems more effective than conventional interventions in restoring upper limb motor impairments and motor related functional abilities.
Abstract
Recent evidence has demonstrated the efficacy of Virtual Reality (VR) for stroke rehabilitation nonetheless its benefits and limitations in large population of patients have not yet been studied. To evaluate the effectiveness of non-immersive VR treatment for the restoration of the upper limb motor function and its impact on the activities of daily living capacities in post-stroke patients. A pragmatic clinical trial was conducted among post-stroke patients admitted to our rehabilitation hospital. We enrolled 376 subjects who had a motor arm subscore on the Italian version of the National Institutes of Health Stroke Scale (It-NIHSS) between 1 and 3 and without severe neuropsychological impairments interfering with recovery. Patients were allocated to two treatments groups, receiving combined VR and upper limb conventional (ULC) therapy or ULC therapy alone. The treatment programs consisted of 2 hours of daily therapy, delivered 5 days per week, for 4 weeks. The outcome measures were the Fugl-Meyer Upper Extremity (F-M UE) and Functional Independence Measure (FIM) scales. Both treatments significantly improved F-M UE and FIM scores, but the improvement obtained with VR rehabilitation was significantly greater than that achieved with ULC therapy alone. The estimated effect size of the minimal difference between groups in F-M UE and FIM scores was 2.5 ± 0.5 (P < 0.001) pts and 3.2 ± 1.2 (P = 0.007) pts, respectively. VR rehabilitation in post-stroke patients seems more effective than conventional interventions in restoring upper limb motor impairments and motor related functional abilities. Italian Ministry of Health IRCCS Research Programme 2590412

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Effects of virtual reality immersive training with computerized cognitive training on cognitive function and activities of daily living performance in patients with acute stage stroke: A preliminary randomized controlled trial.

TL;DR: Virtual reality immersive training with computerized cognitive training might be an affordable approach for cognitive function and activity of daily living performance recovery for patients with acute stroke.
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Virtual Activities of Daily Living for Recovery of Upper Extremity Motor Function

TL;DR: Results show a clinically important improvement and statistically significant difference in Fugl–Meyer UE assessment scores in the study population of chronic stroke survivors over the eight-week interventional period compared with a non-interventional control period of equivalent duration.
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Haptics to improve task performance in people with disabilities: A review of previous studies and a guide to future research with children with disabilities.

TL;DR: This review examines the studies most pertinent to the potential of haptics on the functionality of assistive robots in manipulation tasks for use by children with disabilities to give a retrospective insight into previous research with various disability populations, and inform potential limitations/challenges in research regarding haptic interfaces.
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The feasibility, acceptability and preliminary efficacy of a low-cost, virtual-reality based, upper-limb stroke rehabilitation device: a mixed methods study.

TL;DR: Investigation of an adapted version of a commercially available, virtual-reality gaming system for upper-limb rehabilitation with community dwelling stroke-survivors suggested that the system is feasible and acceptable for use with a group of community-dwelling stroke- survivors including those with moderately-severe disability.
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