Visualization beyond the Desktop--the Next Big Thing
Jonathan C. Roberts,Panagiotis D. Ritsos,Sriram Karthik Badam,Dominique Brodbeck,Jessie Kennedy,Niklas Elmqvist +5 more
TLDR
The next big thing is multisensory visualization that goes beyond the desktop, and visualization researchers need to develop and adapt to today's new devices and tomorrow's technology.Abstract:
Visualization is coming of age. With visual depictions being seamlessly integrated into documents, and data visualization techniques being used to understand increasingly large and complex datasets, the term "visualization"' is becoming used in everyday conversations. But we are on a cusp; visualization researchers need to develop and adapt to today's new devices and tomorrow's technology. Today, people interact with visual depictions through a mouse. Tomorrow, they'll be touching, swiping, grasping, feeling, hearing, smelling, and even tasting data. The next big thing is multisensory visualization that goes beyond the desktop.read more
Citations
More filters
Book ChapterDOI
Design Principles for Room-Scale Virtual Reality: A Design Experiment in Three Dimensions
TL;DR: A nascent design theory containing a high-level conceptual framework of dimensions and design principles of how to design room-scale virtual reality applications that create engaging user experiences is contributors with meta-requirements from kernel theories from the human-computer interaction paradigm.
Journal ArticleDOI
Toward cross-platform immersive visualization for indoor navigation and collaboration with augmented reality
TL;DR: A collaborative, cross-platform immersive system to improve the team navigation through effective real-time communication and the effects of immersive visualization for improving 3D navigation and coordination for on-site collaboration in real physical environment is investigated.
Proceedings ArticleDOI
Cloud-Native 5G Infrastructure and Network Applications (NetApps) for Public Protection and Disaster Relief: The 5G-EPICENTRE Project
Konstantinos C. Apostolakis,George Margetis,Constantine Stephanidis,Jean-Michel Duquerrois,Laurent Drouglazet,Lallet Arthur,Serge Delmas,Luis Cordeiro,Andre Gomes,Marta Amor,Almudena Diaz Zayas,Christos Verikoukis,Kostas Ramantas,Ioannis Markopoulos +13 more
TL;DR: The 5G-EPICENTRE platform as mentioned in this paper is an open, federated 5G end-to-end experimentation platform specifically tailored to the needs of public protection and disaster relief (PPDR) software solutions.
Experience and guidance for the use of sketching and low-fidelity visualisation-design in teaching
TL;DR: This paper draws together experiences and advice of how the author has used the Five Design-Sheets method over eight years, for different assessment styles and across two institutions, to increase the breadth of low-fidelity designs, especially for developing data-visualization tools.
Proceedings ArticleDOI
The Mobile Tree Browser: A Space Filling Information Visualization for Browsing Labelled Hierarchies on Mobile Devices
Paul Craig,Xin Huang +1 more
TL;DR: The technique is evaluated by comparing it to more traditional text based table and node-link tree views with users expressing a clear preference for the space filling hierarchy view, demonstrating the potential of information visualization to improve interface usability and functionality on mobile devices.
References
More filters
Journal ArticleDOI
The Computer for the 21st Century
TL;DR: Consider writing, perhaps the first information technology: The ability to capture a symbolic representation of spoken language for long-term storage freed information from the limits of individual memory.
Journal ArticleDOI
The Hidden Dimension
TL;DR: The hidden dimension is a book that can be found in the on-line library as discussed by the authors, which is one of the sites where the hidden dimension book can be accessed and read.
Journal Article
A Taxonomy of Mixed Reality Visual Displays
Paul Milgram,Fumio Kishino +1 more
TL;DR: Paul Milgram's research interests include display and control issues in telerobotics and virtual environments, stereoscopic video and computer graphics, cognitive engineering, and human factors issues in medicine.
Book
Things That Make Us Smart: Defending Human Attributes In The Age Of The Machine
TL;DR: This book discusses a Human-Centered Technology, Experiencing the World, and the Power of Representation, as well as Distributed Cognition and Soft and Hard Technology.