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Open AccessJournal ArticleDOI

Visualization beyond the Desktop--the Next Big Thing

TLDR
The next big thing is multisensory visualization that goes beyond the desktop, and visualization researchers need to develop and adapt to today's new devices and tomorrow's technology.
Abstract
Visualization is coming of age. With visual depictions being seamlessly integrated into documents, and data visualization techniques being used to understand increasingly large and complex datasets, the term "visualization"' is becoming used in everyday conversations. But we are on a cusp; visualization researchers need to develop and adapt to today's new devices and tomorrow's technology. Today, people interact with visual depictions through a mouse. Tomorrow, they'll be touching, swiping, grasping, feeling, hearing, smelling, and even tasting data. The next big thing is multisensory visualization that goes beyond the desktop.

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Citations
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Proceedings ArticleDOI

Cross-Platform Immersive Visualization and Navigation with Augmented Reality

TL;DR: In this paper, a cross-platform collaboration system was developed to improve the team navigation through effective real-time communication using HoloLens and Vuforia API of image marker to localize users inside a building.
Proceedings Article

Immersive Analytics and Deep Maps – the Next Big Thing for Cultural Heritage & Archaeology

TL;DR: This work uses pre-historic data as a case study, and discusses key technologies that need to develop further, to help accomplish these two visions of immersive Analytics and Deep Mapping.
Journal ArticleDOI

SPARVIS: Combining Smartphone and Augmented Reality for Visual Data Analytics

TL;DR: SPARVIS as discussed by the authors is a conceptual framework that combines the strength of both AR and smartphones to enhance visual data analyt-ics, which enables users to take advantage of their surrounding space to exter-nalize and organize their intermediate analysis results in an AR environment.
Journal ArticleDOI

Effects of View Layout On Situated Analytics for Multiple-View Representations in Immersive Visualization

TL;DR: In this article , the effects of view layout for multiple-view representations on situated analytics are examined, and a cylindrical paradigm for egocentric reference frame and a force-directed method for proper view-view, view-user, and view-referent proximities and high view visibility are presented.
Book ChapterDOI

Overview of the Five Design-Sheets (FdS)

TL;DR: This chapter presents an overview of the Five Design-Sheet (FdS) methodology, introducing each sheet in turn and explaining how it can be applied to a variety of interfaces.
References
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Journal ArticleDOI

The Computer for the 21st Century

Mark D. Weiser
- 01 Sep 1991 - 
TL;DR: Consider writing, perhaps the first information technology: The ability to capture a symbolic representation of spoken language for long-term storage freed information from the limits of individual memory.
Journal ArticleDOI

The Hidden Dimension

TL;DR: The hidden dimension is a book that can be found in the on-line library as discussed by the authors, which is one of the sites where the hidden dimension book can be accessed and read.
Book

The hidden dimension

Journal Article

A Taxonomy of Mixed Reality Visual Displays

TL;DR: Paul Milgram's research interests include display and control issues in telerobotics and virtual environments, stereoscopic video and computer graphics, cognitive engineering, and human factors issues in medicine.
Book

Things That Make Us Smart: Defending Human Attributes In The Age Of The Machine

TL;DR: This book discusses a Human-Centered Technology, Experiencing the World, and the Power of Representation, as well as Distributed Cognition and Soft and Hard Technology.
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