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Sebastian Möller

Researcher at Technical University of Berlin

Publications -  531
Citations -  7103

Sebastian Möller is an academic researcher from Technical University of Berlin. The author has contributed to research in topics: Quality (business) & Quality of experience. The author has an hindex of 34, co-authored 491 publications receiving 5830 citations. Previous affiliations of Sebastian Möller include German Research Centre for Artificial Intelligence & University of Oslo.

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Proceedings ArticleDOI

Characterization of human emotions and preferences for text-to-speech systems using multimodal neuroimaging methods

TL;DR: The EEG results showed that the natural and high quality TTS speech generate “positive valence”, that was inferred from a higher EEG asymmetric activation at frontal head region, and fNIRS results showed the increased activation at Orbito-Frontal Cortex (OFC) region during decision making in favor of natural andhigh quality T TS speech signals.
Proceedings ArticleDOI

Predicting the quality of multimodal systems based on judgments of single modalities.

TL;DR: In this paper, three studies are described aiming to investigate whether ratings of individual components of multimodal systems are suitable to estimate the quality of the whole system, without the need of deploying complex evaluation procedures.
Proceedings ArticleDOI

User Experience of Reading in Virtual Reality — Finding Values for Text Distance, Size and Contrast

TL;DR: In this article, a study was conducted allowing participants to manipulate text parameters such as font size, distance, contrast, and contrast for reading in virtual reality, and participants were asked to rate their experience of reading in VR using the self-assessment manikin scale.
Proceedings ArticleDOI

Know your Game: A Bottom-Up Approach for Gaming Research

TL;DR: This paper presents a game that allows to artificially change characteristics of the game, such as the pace and size of objects, and also simulate influences like delay, packet loss or a reduced frame rate, to understand the game characteristics that cause this difference in delay sensitivity.
Proceedings ArticleDOI

Influence of Network Delay in Virtual Reality Multiplayer Exergames: Who is actually delayed?

TL;DR: Results show different perception of delay and QoE depending on user’s own delay, with participants perceived the opponent's player as being delayed even if only the player itself had network delay along with significantly lower rating ofQoE only when their delay was high.