S
Sebastian Möller
Researcher at Technical University of Berlin
Publications - 531
Citations - 7103
Sebastian Möller is an academic researcher from Technical University of Berlin. The author has contributed to research in topics: Quality (business) & Quality of experience. The author has an hindex of 34, co-authored 491 publications receiving 5830 citations. Previous affiliations of Sebastian Möller include German Research Centre for Artificial Intelligence & University of Oslo.
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Proceedings ArticleDOI
Quantifying Quality Degradation of the EVS Super-Wideband Speech Codec
TL;DR: The quality improvement of super-wideband over wideband with results from mixed-band listening-only tests is found, where it is found that the quality is improved by 15%.
Proceedings ArticleDOI
User Experience of Web Browsing - The Relationship of Usability and Quality of Experience
Jan-Niklas Voigt-Antons,Tobias Hobfeld,Sebastian Egger-Lampl,Raimund Schatz,Sebastian Möller +4 more
TL;DR: Interestingly, participants seem to be unable to rate the constructs usability and QoE independently from each other, and it is recommended for similar future experiments to check beforehand whether Quality of Experience and Usability can be reliably judged and distinguished by naive participants.
Journal ArticleDOI
Usable Security und Privacy
TL;DR: Die Autoren geben einen überblick € die bisherigen Ansätze auf dem Gebiet „Usable Security and Privacy“ and zeigen den weiteren Forschungs- and Entwicklungsbedarf auf.
Proceedings ArticleDOI
Assessing Interactive Gaming Quality of Experience using a Crowdsourcing Approach
TL;DR: A method to measure gaming QoE under typically considered system influence factors including delay, packet loss, and framerates as well as different game designs is presented.
Proceedings ArticleDOI
A Comparison of Interactive and Passive Quality Assessment for Gaming Research
TL;DR: Results show that once certain requirements are fulfilled, passive tests offer indeed a valuable quality assessment method, however, if the duration of the presented video material is too short, the passive test overestimated the gaming and video quality.