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Journal ArticleDOI

A biomimetic approach to robot table tennis

Katharina Mülling, +2 more
- 01 Oct 2011 - 
- Vol. 19, Iss: 5, pp 359-376
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TLDR
This article model the human movements involved in hitting a table tennis ball using discrete movement stages and the virtual hitting point hypothesis and presents a robot system that mimics human striking behavior.
Abstract
Playing table tennis is a difficult motor task that requires fast movements, accurate control, and adaptation to task parameters. Although human beings see and move slower than most robot systems, they significantly outperform all table tennis robots. One important reason for this higher performance is the human movement generation. In this article, we study human movements during table tennis and present a robot system that mimics human striking behavior. Our focus lies on generating hitting motions capable of adapting to variations in environmental conditions, such as changes in ball speed and position. Therefore, we model the human movements involved in hitting a table tennis ball using discrete movement stages and the virtual hitting point hypothesis. The resulting model was evaluated both in a physically realistic simulation and on a real anthropomorphic seven degrees of freedom Barrett WAMTM robot arm.

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Citations
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Journal ArticleDOI

Learning to select and generalize striking movements in robot table tennis

TL;DR: In this paper, a robot learns a set of elementary table tennis hitting movements from a human table tennis teacher by kinesthetic teach-in, which is compiled into a mixture of motor primitives represented by dynamical systems.
Journal ArticleDOI

Reinforcement learning to adjust parametrized motor primitives to new situations

TL;DR: This paper proposes a method that learns to generalize parametrized motor plans by adapting a small set of global parameters, called meta-parameters, and introduces an appropriate reinforcement learning algorithm based on a kernelized version of the reward-weighted regression.
Journal ArticleDOI

Using probabilistic movement primitives in robotics

TL;DR: A stochastic feedback controller is derived that reproduces the encoded variability of the movement and the coupling of the degrees of freedom of the robot by using a probabilistic representation.
Proceedings ArticleDOI

Quadrocopter ball juggling

TL;DR: An algorithm is developed to generate an open loop trajectory guiding the vehicle to a predicted impact point - the prediction is done by integrating forward the current position and velocity estimates from a Kalman filter.
References
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Journal ArticleDOI

The information capacity of the human motor system in controlling the amplitude of movement.

TL;DR: The motor system in the present case is defined as including the visual and proprioceptive feedback loops that permit S to monitor his own activity, and the information capacity of the motor system is specified by its ability to produce consistently one class of movement from among several alternative movement classes.
Book

Numerical Methods for Unconstrained Optimization and Nonlinear Equations (Classics in Applied Mathematics, 16)

TL;DR: In this paper, Schnabel proposed a modular system of algorithms for unconstrained minimization and nonlinear equations, based on Newton's method for solving one equation in one unknown convergence of sequences of real numbers.
Book

Numerical methods for unconstrained optimization and nonlinear equations

TL;DR: Newton's Method for Nonlinear Equations and Unconstrained Minimization and methods for solving nonlinear least-squares problems with Special Structure.
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