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Journal ArticleDOI

A concept map-embedded educational computer game for improving students' learning performance in natural science courses

TLDR
A concept map-embedded gaming approach is proposed for developing educational computer games by integrating concept mapping as part of the gaming scenarios to help students organize what they have learned during the game-based learning process.
Abstract
Many recent studies have reported the benefits of educational computer games in promoting students' learning motivations. On the other hand, however, the effect of digital game-based learning in improving students' learning performance has been questioned. Several previous studies have reported that without properly integrating learning strategies into gaming scenarios, the effectiveness of educational computer games could be limited, or may be even worse than that of the conventional technology-enhanced learning approach. In this study, a concept map-embedded gaming approach is proposed for developing educational computer games by integrating concept mapping as part of the gaming scenarios to help students organize what they have learned during the game-based learning process. Moreover, a role-playing game has been developed for an elementary school natural science course based on the proposed approach. From the experimental results, it is found that the concept map-embedded gaming approach can significantly improve the students' learning achievement and decrease their cognitive load. Moreover, the students who learned with the proposed approach revealed a significantly higher degree of perceived usefulness than those who learned with the conventional game-based learning approach.

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Citations
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Journal ArticleDOI

Effects of mental training practice in Alpine skiers through imagery and NLP techniques

TL;DR: In this article, the effects of applying mental training techniques in alpine skiers aged 12 ± 6 and 19± 2 were determined, in order to determine whether certain psychological factors able to influence performance optimization in al-pine skiing can be modified.
Journal ArticleDOI

A hierarchical topic analysis tool to facilitate digital humanities research

TL;DR: This study proposes HTAT which uses hLDA to build a hierarchical topic tree with a tree-like structure without the need to define the number of topics in advance, enabling humanities scholars to quickly grasp the concept of textual topics.
Book ChapterDOI

Play Teaches Learning?: A Pilot Study on How Gaming Experience Influences New Game Learning

TL;DR: In this article, the authors used a sample of players with different experience levels to understand learning processes for a simple real-time strategy game and found that experienced players tended to use a top-down learning style emphasizing connections between goals and available actions and to focus on the functions of game objects.
Proceedings ArticleDOI

Providing Learning Success as a Service: A Structured Literature Review

TL;DR: In this article, the authors conducted a literature review focusing on papers which covered educational service concepts that effect learning outcomes and provided an overview of the current state of research and recommendations for further research when referring to the role and service portfolio of ESPs.
References
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Book

What Video Games Have to Teach Us About Learning and Literacy

TL;DR: Good computer and video games like System Shock 2, Deus Ex, Pikmin, Rise of Nations, Neverwinter Nights, and Xenosaga: Episode 1 are learning machines as mentioned in this paper.
Journal ArticleDOI

Cognitive Architecture and Instructional Design

TL;DR: Cognitive load theory has been designed to provide guidelines intended to assist in the presentation of information in a manner that encourages learner activities that optimize intellectual performance as discussed by the authors, which assumes a limited capacity working memory that includes partially independent subcomponents to deal with auditory/verbal material and visual/2- or 3-dimensional information as well as an effectively unlimited long-term memory, holding schemas that vary in their degree of automation.
Book

Rules of Play: Game Design Fundamentals

TL;DR: This text offers an introduction to game design and a unified model for looking at all kinds of games, from board games and sports to computer and video games.
Book

Learning How to Learn

TL;DR: In this article, the authors argue for the practical importance of an alternate view, that learning is synonymous with a change in the meaning of experience, and develop their theory of the conceptual nature of knowledge and describe classroom-tested strategies for helping students to construct new and more powerful meanings and to integrate thinking, feeling, and acting.
Book

Digital Game-Based Learning

Marc Prensky
TL;DR: Green and Bavelier as discussed by the authors found that playing "action" video and computer games has the positive effect of enhancing student's visual selective attention, but that finding is just one small part of a more important message that all parents and educators need to hear: Video games are not the enemy, but the best opportunity we have to engage our kids in real learning.
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