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Journal ArticleDOI

A concept map-embedded educational computer game for improving students' learning performance in natural science courses

TLDR
A concept map-embedded gaming approach is proposed for developing educational computer games by integrating concept mapping as part of the gaming scenarios to help students organize what they have learned during the game-based learning process.
Abstract
Many recent studies have reported the benefits of educational computer games in promoting students' learning motivations. On the other hand, however, the effect of digital game-based learning in improving students' learning performance has been questioned. Several previous studies have reported that without properly integrating learning strategies into gaming scenarios, the effectiveness of educational computer games could be limited, or may be even worse than that of the conventional technology-enhanced learning approach. In this study, a concept map-embedded gaming approach is proposed for developing educational computer games by integrating concept mapping as part of the gaming scenarios to help students organize what they have learned during the game-based learning process. Moreover, a role-playing game has been developed for an elementary school natural science course based on the proposed approach. From the experimental results, it is found that the concept map-embedded gaming approach can significantly improve the students' learning achievement and decrease their cognitive load. Moreover, the students who learned with the proposed approach revealed a significantly higher degree of perceived usefulness than those who learned with the conventional game-based learning approach.

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Journal ArticleDOI

Systematically reviewing the potential of concept mapping technologies to promote self-regulated learning in primary and secondary science education

TL;DR: In this article, the authors performed a narrative analysis assessing how each technology affects self-regulated learning through cognitive, metacognitive, and motivation strategies, according to Schraw et al. (2006)'s model.
Journal ArticleDOI

Detecting the effect of student engagement in an SVVR school-based course on higher level competence development in elementary schools by SEM

TL;DR: The SEM analysis shows that student engagement has a significant positive impact on higher level competence development, and could be a good reference for those who intend to develop a specific topic of school-based courses on technology for fostering students’ higherlevel competence development.
Journal ArticleDOI

Effects of commercial video games on cognitive elaboration of physical concepts

TL;DR: The results suggest that the games supported the elaboration potential of learned physical concepts as measured by concept maps, and concept maps are more suitable than multiple-choice tests for estimating the effects of commercial games on cognitive elaboration.
Journal ArticleDOI

Development of an Augmented Reality Game to Teach Abstract Concepts in Food Chemistry

TL;DR: In this paper, an interactive augmented reality application was developed to teach the basic concepts of enzyme kinetics in the context of an interactive search that took students to several locations on campus where they were able to gather raw materials and view videos that taught the basics of enzymes as applied to the production of high fructose corn syrup (HFCS).
Journal ArticleDOI

Effects of an online formative peer-tutoring approach on students’ learning behaviors, performance and cognitive load in mathematics

TL;DR: The experimental results showed that both the formative and conventional peer-tutoring approaches significantly improved the students’ learning achievement as well as reduced their cognitive load in comparison with conventional online collaborative learning approaches.
References
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TL;DR: Good computer and video games like System Shock 2, Deus Ex, Pikmin, Rise of Nations, Neverwinter Nights, and Xenosaga: Episode 1 are learning machines as mentioned in this paper.
Journal ArticleDOI

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Digital Game-Based Learning

Marc Prensky
TL;DR: Green and Bavelier as discussed by the authors found that playing "action" video and computer games has the positive effect of enhancing student's visual selective attention, but that finding is just one small part of a more important message that all parents and educators need to hear: Video games are not the enemy, but the best opportunity we have to engage our kids in real learning.
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