Journal ArticleDOI
A concept map-embedded educational computer game for improving students' learning performance in natural science courses
TLDR
A concept map-embedded gaming approach is proposed for developing educational computer games by integrating concept mapping as part of the gaming scenarios to help students organize what they have learned during the game-based learning process.Abstract:
Many recent studies have reported the benefits of educational computer games in promoting students' learning motivations. On the other hand, however, the effect of digital game-based learning in improving students' learning performance has been questioned. Several previous studies have reported that without properly integrating learning strategies into gaming scenarios, the effectiveness of educational computer games could be limited, or may be even worse than that of the conventional technology-enhanced learning approach. In this study, a concept map-embedded gaming approach is proposed for developing educational computer games by integrating concept mapping as part of the gaming scenarios to help students organize what they have learned during the game-based learning process. Moreover, a role-playing game has been developed for an elementary school natural science course based on the proposed approach. From the experimental results, it is found that the concept map-embedded gaming approach can significantly improve the students' learning achievement and decrease their cognitive load. Moreover, the students who learned with the proposed approach revealed a significantly higher degree of perceived usefulness than those who learned with the conventional game-based learning approach.read more
Citations
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Association questions on knowledge retention
TL;DR: In this paper, the use of AQ tests for reviewing course contents can significantly help learners to assimilate and/or accommodate what was covered in class and to store the resulting cognitive structures in long-term memory.
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Effects of a BCI-Based AR Inquiring Tool on Primary Students’ Science Learning: A Quasi-Experimental Field Study
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Graphologue: Exploring Large Language Model Responses with Interactive Diagrams
TL;DR: Graphologue as mentioned in this paper is an interactive system that converts text-based responses from large language models into graphical diagrams to facilitate information-seeking and question-answering tasks, and users can interact with the diagrams to adjust the graphical presentation and to submit context-specific prompts to obtain more information.
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Game Edukatif Berbasis Powerpoint untuk Mata Pelajaran IPS Kelas V Sekolah Dasar
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The Effect of Different Feedback Strategy on Learning Outcome inMicro-video Course Learning
TL;DR: The effects of four feedback strategies on students' learning outcome, cognitive load, and learning motivation were explored and the results provide some suggestions for the production of basic education micro-video course.
References
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