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Journal ArticleDOI

A concept map-embedded educational computer game for improving students' learning performance in natural science courses

TLDR
A concept map-embedded gaming approach is proposed for developing educational computer games by integrating concept mapping as part of the gaming scenarios to help students organize what they have learned during the game-based learning process.
Abstract
Many recent studies have reported the benefits of educational computer games in promoting students' learning motivations. On the other hand, however, the effect of digital game-based learning in improving students' learning performance has been questioned. Several previous studies have reported that without properly integrating learning strategies into gaming scenarios, the effectiveness of educational computer games could be limited, or may be even worse than that of the conventional technology-enhanced learning approach. In this study, a concept map-embedded gaming approach is proposed for developing educational computer games by integrating concept mapping as part of the gaming scenarios to help students organize what they have learned during the game-based learning process. Moreover, a role-playing game has been developed for an elementary school natural science course based on the proposed approach. From the experimental results, it is found that the concept map-embedded gaming approach can significantly improve the students' learning achievement and decrease their cognitive load. Moreover, the students who learned with the proposed approach revealed a significantly higher degree of perceived usefulness than those who learned with the conventional game-based learning approach.

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Proceedings ArticleDOI

The Effect of Role Assignment on Students’ Collaborative Inquiry-based Learning in Augmented Reality Environment

TL;DR: Zhang et al. as mentioned in this paper applied the role assignment strategy to AR-based collaborative inquiry-based learning (CIBL) to explore the effect of role assignment on students' collaboration and found that role assignment could significantly improve students' science knowledge achievement.
Journal ArticleDOI

Video games as a tool for ecological learning: the case of Animal Crossing

S. Coroller, +1 more
- 01 Mar 2023 - 
TL;DR: In this paper , a survey conducted from the end of March to early April 2020 on 200 people (72 players and 128 nonplayers of Animal Crossing) showed that players were better than nonplayers at identifying real-life species that were present in the game.
Proceedings ArticleDOI

Virtual Reality Design of industrial robot teaching based on unity3D

TL;DR: In this article, a virtual reality technology is used to simulate the industrial robot and its scene, and the robot body is constructed by Solidworks software and 3DS Max software to model the application environment, assembly line and classroom which need industrial robot.
Journal ArticleDOI

Concept Mapping in Technology-Supported K-12 Education: A Systematic Review of Selected SSCI Publications From 2001 to 2020

TL;DR: In this article , a systematic review of studies published in seven SSCI (Social Science Citation Index) journals of educational technology by referring to the technology-based learning model was conducted.
Proceedings ArticleDOI

Generation of personalized learning paths with a concept map: A case study of the IEEE floating-point standard

TL;DR: A web-based system to generate personalized learning paths for IEEE floating-point learners based on a concept map that follows a Model-View-Controller web framework to optimize the architecture using Java solutions is proposed.
References
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Book

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Journal ArticleDOI

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Digital Game-Based Learning

Marc Prensky
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