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Journal ArticleDOI

A concept map-embedded educational computer game for improving students' learning performance in natural science courses

TLDR
A concept map-embedded gaming approach is proposed for developing educational computer games by integrating concept mapping as part of the gaming scenarios to help students organize what they have learned during the game-based learning process.
Abstract
Many recent studies have reported the benefits of educational computer games in promoting students' learning motivations. On the other hand, however, the effect of digital game-based learning in improving students' learning performance has been questioned. Several previous studies have reported that without properly integrating learning strategies into gaming scenarios, the effectiveness of educational computer games could be limited, or may be even worse than that of the conventional technology-enhanced learning approach. In this study, a concept map-embedded gaming approach is proposed for developing educational computer games by integrating concept mapping as part of the gaming scenarios to help students organize what they have learned during the game-based learning process. Moreover, a role-playing game has been developed for an elementary school natural science course based on the proposed approach. From the experimental results, it is found that the concept map-embedded gaming approach can significantly improve the students' learning achievement and decrease their cognitive load. Moreover, the students who learned with the proposed approach revealed a significantly higher degree of perceived usefulness than those who learned with the conventional game-based learning approach.

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Citations
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Journal ArticleDOI

Effect of virtual reality technology on the teaching of urban railway vehicle engineering

TL;DR: The experimental results show that VR played a positive part in theStudents' acquisition of operational skills and the VRLE was helpful in reducing the cognitive load in the students when they were performing experiments, revealing that VR technology has a positive impact on the education in urban railway vehicle engineering.
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Exploring the Continuous Usage Intention of Online Learning Platforms from the Perspective of Social Capital

TL;DR: According to the results, students believe in useful teaching that promotes knowledge and skills and the ease of use of learning tools is key to whether they can learn successfully.
Journal ArticleDOI

Effects of different concept map activities on chemistry learning

TL;DR: This paper conducted an experiment to examine the effects of various concept map activities and found that concept maps are effective for learning. But, little is known about the effect of various map activities on learning.
Journal ArticleDOI

Applying Online Content-Based Knowledge Awareness and Team Learning to Develop Students’ Programming Skills, Reduce their Anxiety, and Regulate Cognitive Load in a Cloud Classroom

TL;DR: In this article, the authors integrated content-based knowledge awareness (CoKA) and team learning (TL) to enhance students' programming skills in an online computing course and to reduce students' anxiety and regulate cognitive load in the cloud classroom involved in this study.
Journal ArticleDOI

Facilitating Learning Resource Retrieval for Students with Disabilities through an Ontology-Driven and Disability-Aware Virtual Learning Environment

TL;DR: The design of VLEs are proposed to incorporate ontologies that facilitate information retrieval by students with disabilities in their learning, thus serving as a semantic web-based assistive technology in education.
References
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Book

What Video Games Have to Teach Us About Learning and Literacy

TL;DR: Good computer and video games like System Shock 2, Deus Ex, Pikmin, Rise of Nations, Neverwinter Nights, and Xenosaga: Episode 1 are learning machines as mentioned in this paper.
Journal ArticleDOI

Cognitive Architecture and Instructional Design

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TL;DR: This text offers an introduction to game design and a unified model for looking at all kinds of games, from board games and sports to computer and video games.
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TL;DR: In this article, the authors argue for the practical importance of an alternate view, that learning is synonymous with a change in the meaning of experience, and develop their theory of the conceptual nature of knowledge and describe classroom-tested strategies for helping students to construct new and more powerful meanings and to integrate thinking, feeling, and acting.
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Digital Game-Based Learning

Marc Prensky
TL;DR: Green and Bavelier as discussed by the authors found that playing "action" video and computer games has the positive effect of enhancing student's visual selective attention, but that finding is just one small part of a more important message that all parents and educators need to hear: Video games are not the enemy, but the best opportunity we have to engage our kids in real learning.
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