scispace - formally typeset
Journal ArticleDOI

A concept map-embedded educational computer game for improving students' learning performance in natural science courses

TLDR
A concept map-embedded gaming approach is proposed for developing educational computer games by integrating concept mapping as part of the gaming scenarios to help students organize what they have learned during the game-based learning process.
Abstract
Many recent studies have reported the benefits of educational computer games in promoting students' learning motivations. On the other hand, however, the effect of digital game-based learning in improving students' learning performance has been questioned. Several previous studies have reported that without properly integrating learning strategies into gaming scenarios, the effectiveness of educational computer games could be limited, or may be even worse than that of the conventional technology-enhanced learning approach. In this study, a concept map-embedded gaming approach is proposed for developing educational computer games by integrating concept mapping as part of the gaming scenarios to help students organize what they have learned during the game-based learning process. Moreover, a role-playing game has been developed for an elementary school natural science course based on the proposed approach. From the experimental results, it is found that the concept map-embedded gaming approach can significantly improve the students' learning achievement and decrease their cognitive load. Moreover, the students who learned with the proposed approach revealed a significantly higher degree of perceived usefulness than those who learned with the conventional game-based learning approach.

read more

Citations
More filters
Journal ArticleDOI

Designing and evaluating a high interactive augmented reality system for programming learning

TL;DR: In this article , an augmented reality (AR)-based learning system was developed to make programming concepts tangible by allowing students to freely assemble puzzle cards to compare various 3D animated programming results.
Journal ArticleDOI

Interweaving gaming and educational technologies: Clustering and forecasting the trends of game-based learning research by bibliometric and visual analysis

TL;DR: In this article , the authors highlight the applications and trends in game-based learning (GBL) by conducting a systematic review as well as bibliometric mapping analysis of the studies published in seven SSCI (Social Science Citation Index) educational journals from 1990 to 2019.
Journal ArticleDOI

Promoting the Quality of Life of Elderly during the COVID-19 Pandemic.

TL;DR: In this paper, the authors used the easy-to-implement calligraphy AR approach and E-book approach to conduct a quasi-experiment on the elderly of a calligraphies course offered by a senior learning center.
Journal ArticleDOI

Effects of concept-mapping-based interactive e-books on active and reflective-style students’ learning performances in junior high school law courses

TL;DR: The experimental results showed that the proposed concept-mapping-based interactive e-book learning mode significantly improved the students’ learning achievement, especially for the active-style students; moreover, it was found that the lead-in of concept mapping did not affect the students' learning motivation.
Journal ArticleDOI

Sustainable Education Using Augmented Reality in Vocational Certification Courses

Chia-Jung Lee, +1 more
- 01 Jun 2021 - 
TL;DR: In this article, the authors examined the effect of makeup design certification courses on students with active and reflective learning styles and found that students with a reflective learning style had higher cognitive load than those with an active learning style when using the e-book learning approach.
References
More filters
Book

What Video Games Have to Teach Us About Learning and Literacy

TL;DR: Good computer and video games like System Shock 2, Deus Ex, Pikmin, Rise of Nations, Neverwinter Nights, and Xenosaga: Episode 1 are learning machines as mentioned in this paper.
Journal ArticleDOI

Cognitive Architecture and Instructional Design

TL;DR: Cognitive load theory has been designed to provide guidelines intended to assist in the presentation of information in a manner that encourages learner activities that optimize intellectual performance as discussed by the authors, which assumes a limited capacity working memory that includes partially independent subcomponents to deal with auditory/verbal material and visual/2- or 3-dimensional information as well as an effectively unlimited long-term memory, holding schemas that vary in their degree of automation.
Book

Rules of Play: Game Design Fundamentals

TL;DR: This text offers an introduction to game design and a unified model for looking at all kinds of games, from board games and sports to computer and video games.
Book

Learning How to Learn

TL;DR: In this article, the authors argue for the practical importance of an alternate view, that learning is synonymous with a change in the meaning of experience, and develop their theory of the conceptual nature of knowledge and describe classroom-tested strategies for helping students to construct new and more powerful meanings and to integrate thinking, feeling, and acting.
Book

Digital Game-Based Learning

Marc Prensky
TL;DR: Green and Bavelier as discussed by the authors found that playing "action" video and computer games has the positive effect of enhancing student's visual selective attention, but that finding is just one small part of a more important message that all parents and educators need to hear: Video games are not the enemy, but the best opportunity we have to engage our kids in real learning.
Related Papers (5)