Journal ArticleDOI
A concept map-embedded educational computer game for improving students' learning performance in natural science courses
TLDR
A concept map-embedded gaming approach is proposed for developing educational computer games by integrating concept mapping as part of the gaming scenarios to help students organize what they have learned during the game-based learning process.Abstract:
Many recent studies have reported the benefits of educational computer games in promoting students' learning motivations. On the other hand, however, the effect of digital game-based learning in improving students' learning performance has been questioned. Several previous studies have reported that without properly integrating learning strategies into gaming scenarios, the effectiveness of educational computer games could be limited, or may be even worse than that of the conventional technology-enhanced learning approach. In this study, a concept map-embedded gaming approach is proposed for developing educational computer games by integrating concept mapping as part of the gaming scenarios to help students organize what they have learned during the game-based learning process. Moreover, a role-playing game has been developed for an elementary school natural science course based on the proposed approach. From the experimental results, it is found that the concept map-embedded gaming approach can significantly improve the students' learning achievement and decrease their cognitive load. Moreover, the students who learned with the proposed approach revealed a significantly higher degree of perceived usefulness than those who learned with the conventional game-based learning approach.read more
Citations
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Proceedings ArticleDOI
Development of a Contextual Game for Improving English Vocabulary Learning Performance of Elementary School Students in Taiwan
TL;DR: In this paper, contextual digital games combining passive or active knowledge question items were proposed to promote students' learning achievement as well as motivation and to increase the application in their daily lives.
Book ChapterDOI
Using Video Gameplay to Measure Achievement for Students with Disabilities: A New Perspective to Grading and Achievement Reporting
Journal ArticleDOI
Perceived factors affecting student-teachers’ learning about social urban sustainability
TL;DR: In this article, the perceived factors affecting student-teachers' learning about social urban sustainability were explored, and participants were 63 STs enrolled in a Department of Primary Education (DPE) primary school.
Journal ArticleDOI
Effects of an automated programming assessment system on the learning performances of experienced and novice learners
TL;DR: In this paper, an automated programming assessment system based on mastery learning and peer learning is presented. But, the assessment system is limited to a single class and cannot be used for all classes and can be improved through practice.
Proceedings ArticleDOI
Development of a Digital Game-Based Learning System with Graduated Prompting Strategy for Math Course
TL;DR: The purpose of this study is to develop a digital game-based learning system with a graduated prompting strategy, so that students can consolidate concepts and skills of problem-solving, and further strength retention and transfer by graduating prompting strategy progressively and repeatedly.
References
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What Video Games Have to Teach Us About Learning and Literacy
TL;DR: Good computer and video games like System Shock 2, Deus Ex, Pikmin, Rise of Nations, Neverwinter Nights, and Xenosaga: Episode 1 are learning machines as mentioned in this paper.
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Cognitive Architecture and Instructional Design
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Katie Salen,Eric Zimmerman +1 more
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