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Journal ArticleDOI

A concept map-embedded educational computer game for improving students' learning performance in natural science courses

TLDR
A concept map-embedded gaming approach is proposed for developing educational computer games by integrating concept mapping as part of the gaming scenarios to help students organize what they have learned during the game-based learning process.
Abstract
Many recent studies have reported the benefits of educational computer games in promoting students' learning motivations. On the other hand, however, the effect of digital game-based learning in improving students' learning performance has been questioned. Several previous studies have reported that without properly integrating learning strategies into gaming scenarios, the effectiveness of educational computer games could be limited, or may be even worse than that of the conventional technology-enhanced learning approach. In this study, a concept map-embedded gaming approach is proposed for developing educational computer games by integrating concept mapping as part of the gaming scenarios to help students organize what they have learned during the game-based learning process. Moreover, a role-playing game has been developed for an elementary school natural science course based on the proposed approach. From the experimental results, it is found that the concept map-embedded gaming approach can significantly improve the students' learning achievement and decrease their cognitive load. Moreover, the students who learned with the proposed approach revealed a significantly higher degree of perceived usefulness than those who learned with the conventional game-based learning approach.

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Citations
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Journal ArticleDOI

The Influence of Emerging Technologies on Distance Education

TL;DR: In this paper , the authors present a concise review of the emerging technologies applied in distance education, focusing on their influence on the efficiency of the learning process and their psychological impact on users.
Journal ArticleDOI

Zoo Simulator to Increase Children Learning Phase

TL;DR: After the implementation and testing on the game application, it proves that it could increase the kids’ interest in learning new animals to 4.18 in ARCS interest measuring index compare with textbook method which only 2.74.
Journal ArticleDOI

Teaching Human Geography Using a Couplet Game.

TL;DR: In this paper, first-year students played a couplet game with their teacher, and the teacher described the game as a game to teach the couplet games to the students.
Journal ArticleDOI

The complete mitochondrial genome of blue pansy, Junonia orithya (Lepidoptera: Nymphalidae: Nymphalinae) from Pakistan.

TL;DR: Junonia orithya’s complete mitochondrial genome (mitogenome) is determined to be 14,214 bp in length, including 37 typical mitochondrial genes and an AT-rich region, which contains several features common to the other lepidopterans.
Dissertation

Investigating the success factors of serious games: a systematic review

Werner Ravyse
TL;DR: Chittaro and Sioni as discussed by the authors examined a technology-reliant field that is constantly evolving in the advent of such advancements and concluded that the factors that bring about serious game success persist through time.
References
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Book

What Video Games Have to Teach Us About Learning and Literacy

TL;DR: Good computer and video games like System Shock 2, Deus Ex, Pikmin, Rise of Nations, Neverwinter Nights, and Xenosaga: Episode 1 are learning machines as mentioned in this paper.
Journal ArticleDOI

Cognitive Architecture and Instructional Design

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TL;DR: In this article, the authors argue for the practical importance of an alternate view, that learning is synonymous with a change in the meaning of experience, and develop their theory of the conceptual nature of knowledge and describe classroom-tested strategies for helping students to construct new and more powerful meanings and to integrate thinking, feeling, and acting.
Book

Digital Game-Based Learning

Marc Prensky
TL;DR: Green and Bavelier as discussed by the authors found that playing "action" video and computer games has the positive effect of enhancing student's visual selective attention, but that finding is just one small part of a more important message that all parents and educators need to hear: Video games are not the enemy, but the best opportunity we have to engage our kids in real learning.
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