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Beyond the visuals: tactile augmentation and sensory enhancement in an arthroscopy simulator

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TLDR
Experimental work demonstrates that a single physical surface can be made to ‘feel’ both softer and harder than it is in reality by the accompanying visual information presented, indicating haptic accuracy may not be essential for a realistic virtual experience.
Abstract
This paper considers tactile augmentation, the addition of a physical object within a virtual environment (VE) to provide haptic feedback. The resulting mixed reality environment is limited in terms of the ease with which changes can be made to the haptic properties of objects within it. Therefore sensory enhancements or illusions that make use of visual cues to alter the perceived hardness of a physical object allowing variation in haptic properties are considered. Experimental work demonstrates that a single physical surface can be made to ‘feel’ both softer and harder than it is in reality by the accompanying visual information presented. The strong impact visual cues have on the overall perception of object hardness, indicates haptic accuracy may not be essential for a realistic virtual experience. The experimental results are related specifically to the development of a VE for surgical training; however, the conclusions drawn are broadly applicable to the simulation of touch and the understanding of haptic perception within VEs.

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From intention to action: The role of presence

TL;DR: In this paper, the authors tried to understand human action from two different but converging perspectives: the cognitive and the volitional, and found that the cognitive studies analyzed how act...
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May I experience more presence in doing the same thing in virtual reality than in reality? An answer from a simulated job interview

TL;DR: Self-report data, and in particular the scores in the Spatial Presence and the Ecological Validity ITC-SOPI scales, suggest that experienced presence was higher during the virtual interview than in the real world simulation, and suggest a vision of presence as a social construction.
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Evaluation of a virtual-reality-based simulator using passive haptic feedback for knee arthroscopy

TL;DR: The findings support that virtual-reality-based simulation using passive haptics has the potential to complement conventional training of knee arthroscopy skills and achieve high scores in terms of realism.
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From the body to the tools and back: A general framework for presence in mediated interactions

TL;DR: Following a cognitive perspective, the presented framework describes Presence as an intuitive feeling which is the outcome of an experience-based metacognitive judgment that controls the authors' action.
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Elastic images: Perceiving local elasticity of images through a novel pseudo-haptic deformation effect

TL;DR: The results showed that users were able to recognize up to eight different stiffness values with the proposed method and confirmed that it provides a perceivable and exploitable sensation of elasticity.
References
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Journal ArticleDOI

Humans integrate visual and haptic information in a statistically optimal fashion.

TL;DR: The nervous system seems to combine visual and haptic information in a fashion that is similar to a maximum-likelihood integrator, and this model behaved very similarly to humans in a visual–haptic task.
Journal Article

A Taxonomy of Mixed Reality Visual Displays

TL;DR: Paul Milgram's research interests include display and control issues in telerobotics and virtual environments, stereoscopic video and computer graphics, cognitive engineering, and human factors issues in medicine.
Book

Handbook of perception and human performance

TL;DR: This handbook covers theory and methods; basic visual processes; auditory, kinesthetic, cutaneous, and vestibular senses; and space and motion perception; and human performance.
Book

Virtual Reality Technology

TL;DR: This in-depth review of current virtual reality technology and its applications provides a detailed analysis of the engineering, scientific and functional aspects of virtual reality systems and the fundamentals of VR modeling and programming.
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