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Journal ArticleDOI

Brain correlates of craving for online gaming under cue exposure in subjects with Internet gaming addiction and in remitted subjects

TLDR
Brain correlates of cue‐induced craving to play online games in subjects with Internet gaming addiction, subjects in remission from IGA and controls showed that bilateral dorsolateral prefrontal cortex (DLPFC), precuneus, left parahippocampus, posterior cingulate and right anterior cingulates were activated in response to gaming cues and their activation was stronger in the IGA group than those in the control group.
Abstract
This study aimed to evaluate brain correlates of cue-induced craving to play online games in subjects with Internet gaming addiction (IGA), subjects in remission from IGA and controls. The craving response was assessed by event-related design of functional magnetic resonance images (fMRIs). Fifteen subjects with IGA, 15 in remission from IGA and 15 controls were recruited in this study. The subjects were arranged to view the gaming screenshots and neutral images under investigation of fMRIs. The results showed that bilateral dorsolateral prefrontal cortex (DLPFC), precuneus, left parahippocampus, posterior cingulate and right anterior cingulate were activated in response to gaming cues in the IGA group and their activation was stronger in the IGA group than those in the control group. Their region-of-interest was also positively correlated with subjective gaming urge under cue exposure. These activated brain areas represent the brain circuit corresponding to the mechanism of substance use disorder. Thus, it would suggest that the mechanism of IGA is similar to substance use disorder. Furthermore, the IGA group had stronger activation over right DLPFC and left parahippocampus than did the remission group. The two areas would be candidate markers for current addiction to online gaming and should be investigated in future studies.

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Age of Initiation and Internet Gaming Disorder: The Role of Self-Esteem

TL;DR: Support is provided regarding the inclusion of self-esteem factors in the link between early use and IGD, as earlier age predicted overall IGD symptom severity and high gaming-contingent self-worth was associated with more negative outcomes.
Journal ArticleDOI

Under the influence: Effects of adolescent ethanol exposure and anxiety on motivation for uncertain gambling-like cues in male and female rats

TL;DR: It is found that uncertainty narrowed cue attraction by significantly increasing the ratio of sign‐tracking to goal‐tracking, particularly amongst control jello and high anxiety animals, but not in animals exposed to ethanol during adolescence.
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Is it beneficial to use Internet-communication for escaping from boredom? Boredom proneness interacts with cue-induced craving and avoidance expectancies in explaining symptoms of Internet-communication disorder

TL;DR: People who have a higher susceptibility to experience boredom show higher expectancies to avoid negative emotions online, which promotes higher craving reactions when being confronted with specific cues, and could result in ICD tendencies.
Journal ArticleDOI

Qualitative review and quantitative effect size meta-analyses in brain regions identified by cue-reactivity addiction studies.

TL;DR: It appears that distinct addiction types may manifest differently in the brain and may moderate cue reactivity to a greater extent than previously suggested factors.
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Journal Article

Region of interest analysis using an SPM toolbox

Matthew Brett
- 01 Jan 2002 - 
TL;DR: A toolbox called MarsBar is implemented for region of interest analysis within the SPM99 software package, which may have many advantages in terms of statistical power and the ease of interpretation of neuroimaging data.
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