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Journal ArticleDOI

Brain correlates of craving for online gaming under cue exposure in subjects with Internet gaming addiction and in remitted subjects

TLDR
Brain correlates of cue‐induced craving to play online games in subjects with Internet gaming addiction, subjects in remission from IGA and controls showed that bilateral dorsolateral prefrontal cortex (DLPFC), precuneus, left parahippocampus, posterior cingulate and right anterior cingulates were activated in response to gaming cues and their activation was stronger in the IGA group than those in the control group.
Abstract
This study aimed to evaluate brain correlates of cue-induced craving to play online games in subjects with Internet gaming addiction (IGA), subjects in remission from IGA and controls. The craving response was assessed by event-related design of functional magnetic resonance images (fMRIs). Fifteen subjects with IGA, 15 in remission from IGA and 15 controls were recruited in this study. The subjects were arranged to view the gaming screenshots and neutral images under investigation of fMRIs. The results showed that bilateral dorsolateral prefrontal cortex (DLPFC), precuneus, left parahippocampus, posterior cingulate and right anterior cingulate were activated in response to gaming cues in the IGA group and their activation was stronger in the IGA group than those in the control group. Their region-of-interest was also positively correlated with subjective gaming urge under cue exposure. These activated brain areas represent the brain circuit corresponding to the mechanism of substance use disorder. Thus, it would suggest that the mechanism of IGA is similar to substance use disorder. Furthermore, the IGA group had stronger activation over right DLPFC and left parahippocampus than did the remission group. The two areas would be candidate markers for current addiction to online gaming and should be investigated in future studies.

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Citations
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The Effects of Group Cognitive Behavioral Therapy on the Improvement of Depression and Anxiety in Adolescents with Problematic Internet Use

TL;DR: Group CBT was effective for adolescents with problematic Internet use, and was also demonstrated to improve depression and anxiety.
Journal ArticleDOI

Physiological arousal deficits in addicted gamers differ based on preferred game genre.

TL;DR: There are physiological arousal deficits in addicted gamers, and these patterns differ according to the genre of game played, and there were no significant relationships between sensation seeking and addiction.
Journal ArticleDOI

Large-scale network dysfunction in youths with Internet gaming disorder: a meta-analysis of resting-state functional connectivity studies

TL;DR: In this paper, a meta-analysis of resting-state functional connectivity (rsFC) studies was performed to identify which brain systems showed abnormal interaction with particular seed-network in individuals with internet gaming disorder.
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Journal ArticleDOI

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Automated Talairach Atlas labels for functional brain mapping

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Journal Article

Region of interest analysis using an SPM toolbox

Matthew Brett
- 01 Jan 2002 - 
TL;DR: A toolbox called MarsBar is implemented for region of interest analysis within the SPM99 software package, which may have many advantages in terms of statistical power and the ease of interpretation of neuroimaging data.
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