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Journal ArticleDOI

Brain correlates of craving for online gaming under cue exposure in subjects with Internet gaming addiction and in remitted subjects

TLDR
Brain correlates of cue‐induced craving to play online games in subjects with Internet gaming addiction, subjects in remission from IGA and controls showed that bilateral dorsolateral prefrontal cortex (DLPFC), precuneus, left parahippocampus, posterior cingulate and right anterior cingulates were activated in response to gaming cues and their activation was stronger in the IGA group than those in the control group.
Abstract
This study aimed to evaluate brain correlates of cue-induced craving to play online games in subjects with Internet gaming addiction (IGA), subjects in remission from IGA and controls. The craving response was assessed by event-related design of functional magnetic resonance images (fMRIs). Fifteen subjects with IGA, 15 in remission from IGA and 15 controls were recruited in this study. The subjects were arranged to view the gaming screenshots and neutral images under investigation of fMRIs. The results showed that bilateral dorsolateral prefrontal cortex (DLPFC), precuneus, left parahippocampus, posterior cingulate and right anterior cingulate were activated in response to gaming cues in the IGA group and their activation was stronger in the IGA group than those in the control group. Their region-of-interest was also positively correlated with subjective gaming urge under cue exposure. These activated brain areas represent the brain circuit corresponding to the mechanism of substance use disorder. Thus, it would suggest that the mechanism of IGA is similar to substance use disorder. Furthermore, the IGA group had stronger activation over right DLPFC and left parahippocampus than did the remission group. The two areas would be candidate markers for current addiction to online gaming and should be investigated in future studies.

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Journal ArticleDOI

The Role of Mindfulness, Mind Wandering, Attentional Control, and Maladaptive Personality Traits in Problematic Gaming Behavior

TL;DR: In this article , the authors used Gaussian graphical models and Bayesian networks to investigate the pattern of association of these constructs and of background and gaming-related variables with problematic gaming in a sample of adult gamers.
Dissertation

Cybersex addiction: Conditioning processes and implicit cognition

Jan Snagowski
TL;DR: In this article, three studies that aim at investigating these mechanisms in the context of cyber-sex addiction were conducted, each study adapted an experimental paradigm used in substance dependence research while it was expected to obtain comparable results.
Journal ArticleDOI

Mindfulness buffers the influence of stress on cue-induced craving for Internet among Chinese colleges with problematic Internet use.

TL;DR: In this paper, the influence of stress on cue-induced craving for the Internet among college students with problematic Internet use and the buffering effect of mindfulness was examined, and it was deduced that stress could significantly enhance users' cues for the internet and mindfulness could buffer this effect.
References
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Journal ArticleDOI

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Journal ArticleDOI

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Journal ArticleDOI

Automated Talairach Atlas labels for functional brain mapping

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Journal Article

Region of interest analysis using an SPM toolbox

Matthew Brett
- 01 Jan 2002 - 
TL;DR: A toolbox called MarsBar is implemented for region of interest analysis within the SPM99 software package, which may have many advantages in terms of statistical power and the ease of interpretation of neuroimaging data.
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