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Computational geometry.

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The article was published on 1978-01-01 and is currently open access. It has received 366 citations till now. The article focuses on the topics: Computational geometry.

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Proceedings ArticleDOI

I-COLLIDE: an interactive and exact collision detection system for large-scale environments

TL;DR: An exact and interactive collision detection system for large-scale environments, I-COLLIDE, based on pruning multiple-object pairs using bounding boxes and performing exact collision detection between selected pairs of polyhedral models.
Journal ArticleDOI

Autonomous Helicopter Aerobatics through Apprenticeship Learning

TL;DR: These apprenticeship learning algorithms have enabled us to significantly extend the state of the art in autonomous helicopter aerobatics, including the first autonomous execution of a wide range of maneuvers, including in-place flips, in- place rolls, loops and hurricanes.
Journal ArticleDOI

Linear-time algorithms for visibility and shortest path problems inside triangulated simple polygons

TL;DR: Given a triangulation of a simple polygonP, linear-time algorithms for solving a collection of problems concerning shortest paths and visibility withinP are presented.
Journal ArticleDOI

Hierarchic Voronoi skeletons

TL;DR: Robust and time-efficient skeletonization of a (planar) shape can be achieved by first regularizing the Voronoi diagram of a shape's boundary points and then by establishing a hierarchic organization of skeleton constituents.

Efficient collision detection for animation and robotics

Ming C. Lin, +1 more
TL;DR: An opportunistic global path planner algorithm which uses the incremental distance computation algorithm to trace out a one-dimensional skeleton for the purpose of robot motion planning and its performance attests their promise for real-time dynamic simulations as well as applications in a computer generated virtual environment.
References
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Proceedings ArticleDOI

Map Polygon-Polygon Objects Spatial Conflicts Solution Using Simulated Annealing

TL;DR: This paper guides the displacement of conflicted objects using simulated annealing, a very complex operation which involves the type definitions, constraint conditions, direction and the size of the displacement and so on.
Journal ArticleDOI

Barycentric quantization for planning in continuous domains

TL;DR: This work proposes a scheme based on barycentric approximations that effectively converts the continuous dynamics into a Markov decision process, and demonstrates that it can be viewed both as an approximation to the continuous Dynamics, as well as a value function approximator over the continuous domain.
Proceedings ArticleDOI

The Application Based on Bracket Method for Planar Computational Geometry

TL;DR: This paper studies two basic problems about planar computational geometry with bracket method, how to judge whether a point is inside a given convex polygon, and how to compute the convex hull of planar points.
Journal ArticleDOI

A Low Arithmetic-Degree Algorithm for Computing Proximity Graphs

TL;DR: It is shown that a sparse supergraph of these geometric graphs can be computed in asymptotically optimal time and space, and requiring only double precision arithmetic, which is proved to be optimal.
Book ChapterDOI

Linear Complexity Algorithms for Visually Appealing Routes in the Vehicle Routing Problem

TL;DR: In this paper, the authors propose to use new features which are well correlated with the convex hull area but are significantly easier to implement, having O(n) computational complexity instead of \(O(n \hbox {log} n)\).