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Computational geometry.

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The article was published on 1978-01-01 and is currently open access. It has received 366 citations till now. The article focuses on the topics: Computational geometry.

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Proceedings ArticleDOI

I-COLLIDE: an interactive and exact collision detection system for large-scale environments

TL;DR: An exact and interactive collision detection system for large-scale environments, I-COLLIDE, based on pruning multiple-object pairs using bounding boxes and performing exact collision detection between selected pairs of polyhedral models.
Journal ArticleDOI

Autonomous Helicopter Aerobatics through Apprenticeship Learning

TL;DR: These apprenticeship learning algorithms have enabled us to significantly extend the state of the art in autonomous helicopter aerobatics, including the first autonomous execution of a wide range of maneuvers, including in-place flips, in- place rolls, loops and hurricanes.
Journal ArticleDOI

Linear-time algorithms for visibility and shortest path problems inside triangulated simple polygons

TL;DR: Given a triangulation of a simple polygonP, linear-time algorithms for solving a collection of problems concerning shortest paths and visibility withinP are presented.
Journal ArticleDOI

Hierarchic Voronoi skeletons

TL;DR: Robust and time-efficient skeletonization of a (planar) shape can be achieved by first regularizing the Voronoi diagram of a shape's boundary points and then by establishing a hierarchic organization of skeleton constituents.

Efficient collision detection for animation and robotics

Ming C. Lin, +1 more
TL;DR: An opportunistic global path planner algorithm which uses the incremental distance computation algorithm to trace out a one-dimensional skeleton for the purpose of robot motion planning and its performance attests their promise for real-time dynamic simulations as well as applications in a computer generated virtual environment.
References
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Journal ArticleDOI

Efficient Sampling Methods for Discrete Distributions

TL;DR: Varying the allotted preprocessing time yields a trade-off between preprocessing and query time, which proves to be asymptotically optimal everywhere.
Book ChapterDOI

Multidimensional data structures: review and outlook

TL;DR: This chapter presents simple and efficiently balancedMultidimensional tree structures that are useful for real-time applications and describes balanced multidimensional and weighted trees as well as their applications in physical database organization, information retrieval, and computational geometry problems.
Journal ArticleDOI

A dual approach to detect polyhedral intersections in arbitrary dimensions

TL;DR: A dual approach to detect intersections of hyperplanes and convex polyhedra in arbitrary dimensions and these results are the first of their kind ford > 3.5 dimensions.
Journal ArticleDOI

Gauss map computation for free-form surfaces

TL;DR: An algorithm to approximate the Gauss map boundary to any desired accuracy is presented, in the context of a tensor-product polynomial surface patch, r(u, v) for (u,v)@?
Journal ArticleDOI

Picture Skeletons Based on Eccentricities of Points of Minimum Spanning Trees

TL;DR: An algorithm based on special properties of the eccentricities of points of trees for the generation of all diametral paths of a given nontrivial tree constitutes a very compact representation of the picture object, facilitating object classification.